Rust Charts32,314 playing · live

On air · chart position #6,375

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]

Online 82.145.53.15:28017 checked 10m ago

2x weekly wipes moddedcarbonpve
Launch Rust and join
48 hours · an hour a bar · full height is 101
0/ 101
players now
0% full
0
7-day average
peak 1
#6,375
rank
top 29%
5d ago
last wipe
weekly schedule
1d 9h
next wipe
Fri 30 Oct, 14:33 UTC

Players

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]

0on now · 48h peak 1
AveragePeak
00.250.50.75106:0015:0000:0008:0017:0003:00

Hourly average and peak, UTC.

Channel 02

Server performance

05010015020006:0015:0000:0008:0017:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 14:33 UTC, in 1d 9h. Its weekly schedule tag · low confidence

13 days
usual gap
between real wipes
67%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
33%
crowd held
else halves by day 3

Coming wipes

1d 9h
Fri 30 Oct, 14:33 UTC
7d 13h
Thu 5 Nov, 19:00 UTC
FW
8d 9h
Fri 6 Nov, 14:33 UTC
15d 9h
Fri 13 Nov, 14:33 UTC
22d 9h
Fri 20 Nov, 14:33 UTC
29d 9h
Fri 27 Nov, 14:33 UTC
35d 13h
Thu 3 Dec, 19:00 UTC
FW
36d 9h
Fri 4 Dec, 14:33 UTC

The first 48 hours of its last wipes

Fri 23 OctFri 16 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 14:33 UTC5d ago 1 – running 1
Fri 16 Oct, 13:42 UTC12d ago 1 held half 7 days 0
Thu 1 Oct, 17:58 UTC FW27d ago 5 halved by day 3 14.8 days 1
Fri 18 Sep, 17:29 UTC40d ago 4 halved by day 3 13 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

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the same kind of game, then region, group limit, rate and wipes
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PVE | UA | x2 | Raidable Bases | Event | KyivRaid | UKRAINA
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groups of 200+ · 1x · weekly · 13 on average
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[TW/HK/Asia] EK RUST|月清PVE|2X-2.5X|活動PVP
EA · groups of 16+ · 2x · monthly · 10 on average
6 / 50
From the figures on this page

Quick answers

Server details

Is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] online, and how reliable is it?

Right now RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is running. The uptime it reports puts its last restart about 4 hours ago. It stayed up 95% of the last 7 full days, 160 of 168 hours. Rust Charts has tracked it since 13 September 2026.

Where is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] located?

From RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], no region is published. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 82.145.53.15:28017.

Which version of Rust does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run?

The build behind RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.

Does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run smoothly?

It averaged 122 server fps over the last 48 hours, with a floor of 7. Buildings, deployables and all the rest of the world came to as many as 152,001 entities. Its memory climbed as high as 4,336 MB. Rising entity counts and low fps are the source of the lag players report.

Who is on

How busy is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] has 0 of its 101 slots filled right now. Seven-day figures: 0 players on average and 1 at the peak. 18:00 UTC was the peak of the last 48 hours, with 1 players on average.

How does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] rank against other Rust servers?

Player hours over the past week put RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] at #6,375, among the top 29% of ranked servers.

Wipe schedule

What does wipe day look like on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

At their busiest, its recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. By day 3 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

The tag sets the prediction for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], as too few of its wipes are on record to confirm the schedule. Friday 30 October at 14:33 UTC is when the next wipe is due. 5 days 14 hours is how long ago its current world was made. Its tags carry a wipe schedule of once a week.

How it is set up

What are the rules and settings on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

A gather rate of 2x is what RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] advertises in its name. The default group size of 8 players applies here. roleplay is the game mode, roleplay with towns, jobs and rules. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Carbon. VAC is on: that is Valve's anti-cheat.

Which map does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run?

The map on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is procedural, size 5,000, seed 1939580793, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps. The name of the map is: fantomasx.

Tag guide

Which Rust Charts lists and filters include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

The Rust Charts lists that carry RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] are: 2x Rust server charts, Modded Rust servers, Rust PvE servers, Rust roleplay servers and Rust zombie server charts. On the server list, these filters put it in view: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.

What do the server tags on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] mean?

The game's server browser sees these tags from RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: gmvanilla (Game mode): Vanilla survival is the mode; mp101 (Max players): The server holds 101 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^r (Roleplay): Roleplay is the point of this server; ^p (PvE): PvE, so the danger comes from the world rather than from players; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Plugins run on Carbon here. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Getting in

How do I join RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?

The console is behind F1 in Rust: enter client.connect 82.145.53.15:28017 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp101,ptrak,$r?,v2635,^z,^y,^w,^r,^p,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp101
Max players The server holds 101 slots.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly It wipes weekly.

Gameplay

^r
Roleplay Roleplay is the point of this server.
^p
PvE PvE, so the danger comes from the world rather than from players.

Mods and access

^z
Modded This one is modded, so plugins or settings alter play.
^y
Carbon Plugins run on Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.