Players
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 14:33 UTC, in 1d 9h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:33 UTC5d ago | 1 | – | running | 1 |
| Fri 16 Oct, 13:42 UTC12d ago | 1 | held half | 7 days | 0 |
| Thu 1 Oct, 17:58 UTC FW27d ago | 5 | halved by day 3 | 14.8 days | 1 |
| Fri 18 Sep, 17:29 UTC40d ago | 4 | halved by day 3 | 13 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] online, and how reliable is it?
Right now RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is running. The uptime it reports puts its last restart about 4 hours ago. It stayed up 95% of the last 7 full days, 160 of 168 hours. Rust Charts has tracked it since 13 September 2026.
Where is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] located?
From RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], no region is published. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 82.145.53.15:28017.
Which version of Rust does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run?
The build behind RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.
Does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run smoothly?
It averaged 122 server fps over the last 48 hours, with a floor of 7. Buildings, deployables and all the rest of the world came to as many as 152,001 entities. Its memory climbed as high as 4,336 MB. Rising entity counts and low fps are the source of the lag players report.
Who is on
How busy is RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] has 0 of its 101 slots filled right now. Seven-day figures: 0 players on average and 1 at the peak. 18:00 UTC was the peak of the last 48 hours, with 1 players on average.
How does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] rank against other Rust servers?
Player hours over the past week put RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] at #6,375, among the top 29% of ranked servers.
Wipe schedule
What does wipe day look like on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
At their busiest, its recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. By day 3 it had fallen below half in the wipes that did not hold.
What is the wipe schedule on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The tag sets the prediction for RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree], as too few of its wipes are on record to confirm the schedule. Friday 30 October at 14:33 UTC is when the next wipe is due. 5 days 14 hours is how long ago its current world was made. Its tags carry a wipe schedule of once a week.
How it is set up
What are the rules and settings on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
A gather rate of 2x is what RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] advertises in its name. The default group size of 8 players applies here. roleplay is the game mode, roleplay with towns, jobs and rules. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Carbon. VAC is on: that is Valve's anti-cheat.
Which map does RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] run?
The map on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] is procedural, size 5,000, seed 1939580793, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps. The name of the map is: fantomasx.
Tag guide
Which Rust Charts lists and filters include RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The Rust Charts lists that carry RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] are: 2x Rust server charts, Modded Rust servers, Rust PvE servers, Rust roleplay servers and Rust zombie server charts. On the server list, these filters put it in view: Type: Modded; Game mode: PvE; Server tag: Weekly ^w, PvE ^p, Roleplay ^r, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week; Gather rate: 2x.
What do the server tags on RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree] mean?
The game's server browser sees these tags from RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]: gmvanilla (Game mode): Vanilla survival is the mode; mp101 (Max players): The server holds 101 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^r (Roleplay): Roleplay is the point of this server; ^p (PvE): PvE, so the danger comes from the world rather than from players; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Plugins run on Carbon here. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join RustGamingNation|EVERWILD|PvE|2x[Events|Zombies|SkillTree]?
The console is behind F1 in Rust: enter client.connect 82.145.53.15:28017 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
