Off air · chart position #15,326
Salty Nuts
Offline 81.193.161.123:28015 checked 1d ago
Players
Salty Nuts
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 12:31 UTC22d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Salty Nuts online, and how reliable is it?
Salty Nuts is down at the moment, having last been seen 43 hours ago. The uptime it reports puts its last restart about 19 hours ago. 139 of 168 hours is what it managed over the past 7 full days, 83% of the time. The first record Rust Charts holds of it is 1 October 2026.
Where is Salty Nuts located?
From Salty Nuts, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 81.193.161.123:28015 is its address.
Which version of Rust does Salty Nuts run?
Rust network protocol 2635 and build 168909 on Linux is the version Salty Nuts runs. Steam updates your game for you; all you need is the same protocol to join.
Does Salty Nuts run smoothly?
The 48-hour average was 99 server fps; the lowest point was 84. Buildings, deployables and all the rest of the world came to as many as 94,395 entities. At most it took 2,203 MB of memory. Lag, as players experience it, is low fps plus entities piling up.
Player counts
How busy is Salty Nuts?
Last seen 43 hours ago, Salty Nuts is currently offline. 0 players was the seven-day average.
How does Salty Nuts rank against other Rust servers?
Player hours over the past week put Salty Nuts at #15,326, among the top 69% of ranked servers.
Wipes and resets
What does wipe day look like on Salty Nuts?
Its recent wipes peaked at an average of 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Salty Nuts?
Too few wipes on record for Salty Nuts to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 22 days 1 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on Salty Nuts?
The name Salty Nuts carries no gather rate. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Community is where it appears in the server browser; it is a community server. VAC is off: that is Valve's anti-cheat.
Which map does Salty Nuts run?
The map on Salty Nuts is procedural, size 4,000, seed 618785268, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.
Tag guide
Which Rust Charts lists and filters include Salty Nuts?
These Rust Charts lists include Salty Nuts: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Salty Nuts mean?
gmrust (Game mode): Survival, in the standard Rust form; mp50 (Max players): 50 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset — that's the set of tags Salty Nuts publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join Salty Nuts?
Enter client.connect 81.193.161.123:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.