Off air · chart position #15,493
RustMods.win | TEST SERVER
Offline 80.89.74.45:28015 checked 37d ago
Players
RustMods.win | TEST SERVER
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 00:05 UTC37d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is RustMods.win | TEST SERVER online, and how reliable is it?
You will not get on RustMods.win | TEST SERVER just now: it is offline, last seen 37 days 12 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Its earliest entry with Rust Charts dates from 21 September 2026.
Where is RustMods.win | TEST SERVER located?
From RustMods.win | TEST SERVER, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 80.89.74.45:28015.
Which version of Rust does RustMods.win | TEST SERVER run?
Rust network protocol 2633 and build 164530 on Windows is what RustMods.win | TEST SERVER runs. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is RustMods.win | TEST SERVER?
Last seen 37 days 12 hours ago, RustMods.win | TEST SERVER is currently offline.
How does RustMods.win | TEST SERVER rank against other Rust servers?
Player hours over the past week put RustMods.win | TEST SERVER at #15,493, among the top 67% of ranked servers.
Wipes and resets
What does wipe day look like on RustMods.win | TEST SERVER?
Its recent wipes peaked at an average of 0 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on RustMods.win | TEST SERVER?
Too few wipes on record for RustMods.win | TEST SERVER to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 37 days 12 hours.
Rules and world
What are the rules and settings on RustMods.win | TEST SERVER?
You will not find a gather rate in the name RustMods.win | TEST SERVER. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. In the server browser it is under Community, being a community server. VAC is on: that is Valve's anti-cheat.
Which map does RustMods.win | TEST SERVER run?
A procedural map, generated by the game, is what RustMods.win | TEST SERVER runs.
Tags explained
Which Rust Charts lists and filters include RustMods.win | TEST SERVER?
These Rust Charts lists include RustMods.win | TEST SERVER: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on RustMods.win | TEST SERVER mean?
gmrust (Game mode): Standard survival rules apply; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Protocol 2633: join only if your game matches that version; cs164530 (Build): The game build is 164530; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code — that's the set of tags RustMods.win | TEST SERVER publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join RustMods.win | TEST SERVER?
Enter client.connect 80.89.74.45:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.