Off air · chart position #15,885
replays
Offline 79.165.151.88:28082 checked 20d ago
Players
replays
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is replays online, and how reliable is it?
Right now replays is not running; the last sighting was 20 days 11 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 8 October 2026.
Where is replays located?
From replays, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 79.165.151.88:28082 is its address.
Which version of Rust does replays run?
The build behind replays is Rust network protocol 2634 and build 167058, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is replays?
Last seen 20 days 11 hours ago, replays is currently offline.
How does replays rank against other Rust servers?
In the seven-day player hours table, replays is #15,885, inside the top 72% of all ranked servers.
Wipe schedule
What is the wipe schedule on replays?
Too few wipes on record for replays to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 20 days 11 hours.
How it is set up
What are the rules and settings on replays?
The name replays carries no gather rate. The default group size of 8 players applies here. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. Community is where it appears in the server browser; it is a community server. The anti-cheat VAC from Valve is on.
Which map does replays run?
A procedural map, generated by the game, is what replays runs.
Tags explained
Which Rust Charts lists and filters include replays?
These Rust Charts lists include replays: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on replays mean?
gmrust (Game mode): Survival, in the standard Rust form; mp1 (Max players): 1 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167058 (Build): Build 167058 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set — that's the set of tags replays publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join replays?
Enter client.connect 79.165.151.88:28082 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.