Players
Testmops Staging
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 25 Sep, 00:22 UTC34d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Testmops Staging online, and how reliable is it?
You will find Testmops Staging online at this moment. About 5 hours ago is when it last restarted, to go by the uptime it reports. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Rust Charts has tracked it since 13 September 2026.
Where is Testmops Staging located?
With its EU tag, Testmops Staging puts itself in Europe. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 78.47.21.235:29015.
Which version of Rust does Testmops Staging run?
Rust network protocol 2635 and build 169596 on Linux is what Testmops Staging runs. Steam updates your game for you; all you need is the same protocol to join.
Does Testmops Staging run smoothly?
Never under 174, and 217 server fps on average, is how the last 48 hours went. At its fullest it held 71,000 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 1,861 MB. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is Testmops Staging?
Testmops Staging has 0 of its 100 slots filled right now. 0 players was the seven-day average.
How does Testmops Staging rank against other Rust servers?
On player hours for the past week, Testmops Staging is #15,323: top 69% overall and #2,559 in Europe.
Wipes and resets
What does wipe day look like on Testmops Staging?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on Testmops Staging?
Too few wipes on record for Testmops Staging to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 34 days 11 hours.
Rules and world
What are the rules and settings on Testmops Staging?
The name Testmops Staging carries no gather rate. 8 players is the group limit, the default for the game. survival is the game mode, the usual game, where you gather, build and raid. You can fight and raid other players. In the server browser it is under Community, being a community server. VAC is on: that is Valve's anti-cheat.
Which map does Testmops Staging run?
The map on Testmops Staging is procedural, size 3,500, seed 1660485855, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map. You will see the map name as: Custom Map.
Tag guide
Which Rust Charts lists and filters include Testmops Staging?
These Rust Charts lists include Testmops Staging: EU Rust servers and Rust community servers, unmodded. On the server list, these filters put it in view: Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Testmops Staging mean?
These are the tags Testmops Staging makes public, and the server browser reads them: gmvanilla (Game mode): The mode here is vanilla survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs169596 (Build): The game build is 169596; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; EU (Europe): In the server browser it sits under Europe. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join Testmops Staging?
The console is behind F1 in Rust: enter client.connect 78.47.21.235:29015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. Head to https://discord.com/invite/UNVRS for its website.
