Off air · chart position #15,082
RadarTest
Offline 77.20.252.163:28025 checked 34d ago
Players
RadarTest
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is RadarTest online, and how reliable is it?
Right now RadarTest is not running; the last sighting was 34 days 21 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 23 September 2026.
Where is RadarTest located?
There's no region listed for RadarTest. Rust Charts shows the location a server claims, not where the machine actually is. 77.20.252.163:28025 is its address.
Which version of Rust does RadarTest run?
Rust network protocol 2633 and build 162929 on Windows is the version RadarTest runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Who is on
How busy is RadarTest?
RadarTest shows as offline now, with its last appearance 34 days 21 hours ago.
How does RadarTest rank against other Rust servers?
Player hours over the past week put RadarTest at #15,082, among the top 69% of ranked servers.
Wipes and resets
What is the wipe schedule on RadarTest?
Too few wipes on record for RadarTest to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 52 days 11 hours.
Settings and map
What are the rules and settings on RadarTest?
No gather rate appears in the name RadarTest. The default group size of 8 players applies here. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Community is where it appears in the server browser; it is a community server. Valve's VAC anti-cheat is active.
Which map does RadarTest run?
The map on RadarTest is procedural, made by the game.
Tag guide
Which Rust Charts lists and filters include RadarTest?
These Rust Charts lists include RadarTest: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on RadarTest mean?
These are the tags RadarTest makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2633 (Protocol): Protocol 2633: join only if your game matches that version; cs162929 (Build): This server reports build 162929; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join RadarTest?
Enter client.connect 77.20.252.163:28025 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.