Off air · chart position #14,393
RadarTest
Offline 77.20.252.163:28015 checked 35d ago
Players
RadarTest
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 66% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 6 Sep, 11:57 UTC52d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is RadarTest online, and how reliable is it?
RadarTest is down at the moment, having last been seen 35 days 5 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. The first record Rust Charts holds of it is 14 September 2026.
Where is RadarTest located?
No region is published by RadarTest. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 77.20.252.163:28015 is its address.
Which version of Rust does RadarTest run?
The build behind RadarTest is Rust network protocol 2633 and build 162929, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.
Population
How busy is RadarTest?
RadarTest shows as offline now, with its last appearance 35 days 5 hours ago.
How does RadarTest rank against other Rust servers?
In the seven-day player hours table, RadarTest is #14,393, inside the top 66% of all ranked servers.
Wipe days
What is the wipe schedule on RadarTest?
RadarTest's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 52 days 16 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on RadarTest?
You will not find a gather rate in the name RadarTest. The default group size of 8 players applies here. survival is the game mode, raid, build and gather: the standard game. PvP is on: players fight and raid. In the server browser it is under Community, being a community server. Valve's VAC anti-cheat is active.
Which map does RadarTest run?
Generated by the game, the map on RadarTest is procedural.
Tags explained
Which Rust Charts lists and filters include RadarTest?
These Rust Charts lists include RadarTest: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on RadarTest mean?
The game's server browser sees these tags from RadarTest: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2633 (Protocol): The server speaks protocol 2633, so your game needs the same version; cs162929 (Build): This server reports build 162929; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join RadarTest?
Press F1 in Rust to open the console and type client.connect 77.20.252.163:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.