Rust Charts30,176 playing · live

Off air · chart position #4,945

Tinmans Server

Offline 76.37.92.54:28015 checked 12h ago

Launch Rust and join
48 hours · an hour a bar · full height is 50
1/ 50
players now
2% full
1
7-day average
peak 1
#4,945
rank
top 22%
5d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

Tinmans Server

1on now · 48h peak 1
AveragePeak
00.250.50.75110:0013:0017:0020:0013:0016:00

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct14 Oct23 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

10.8 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Fri 23 OctMon 12 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 11:05 UTC5d ago 1 – running 1
Mon 12 Oct, 15:03 UTC16d ago 1 – 10.8 days 1
Sun 11 Oct, 22:51 UTC17d ago 1 – 0.7 days 0
Thu 24 Sep, 17:07 UTC34d ago 1 held half 17.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 542 on average
144 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
133 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
15 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 283 on average
20 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
15 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 249 on average
48 / 200
From the figures on this page

Quick answers

Host and version

Is Tinmans Server online, and how reliable is it?

Tinmans Server is down at the moment, having last been seen 12 hours ago. Of the past 7 full days it was running for 61 of 168 hours, or 36% of the time. Rust Charts has tracked it since 17 September 2026.

Where is Tinmans Server located?

There's no region listed for Tinmans Server. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 76.37.92.54:28015.

Which version of Rust does Tinmans Server run?

The build behind Tinmans Server is Rust network protocol 2635 and build 168909, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.

Player counts

How busy is Tinmans Server?

Tinmans Server shows as offline now, with its last appearance 12 hours ago. Seven-day figures: 1 players on average and 1 at the peak. Over the past 48 hours, 11:00 UTC drew the most, at 1 players on average.

How does Tinmans Server rank against other Rust servers?

The top 22% of ranked servers includes Tinmans Server, at #4,945 on player hours for the last week.

Wipe schedule

What does wipe day look like on Tinmans Server?

The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that happened in 100% of its recent wipes.

What is the wipe schedule on Tinmans Server?

The wipes on Tinmans Server come at irregular times, so no next one can be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 5 days 14 hours.

Rules and world

What are the rules and settings on Tinmans Server?

The name Tinmans Server carries no gather rate. The default group size of 8 players applies here. survival is the game mode, the usual game, where you gather, build and raid. You can fight and raid other players. The server browser lists it under Community, as a community server. Valve's VAC anti-cheat is active.

Which map does Tinmans Server run?

A procedural map, generated by the game, is what Tinmans Server runs.

Tag guide

Which Rust Charts lists and filters include Tinmans Server?

The Rust Charts lists that carry Tinmans Server are: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

What do the server tags on Tinmans Server mean?

The game's server browser sees these tags from Tinmans Server: gmrust (Game mode): Survival, in the standard Rust form; mp50 (Max players): It has 50 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Getting in

How do I join Tinmans Server?

Enter client.connect 76.37.92.54:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival, in the standard Rust form.
mp50
Max players It has 50 slots.
ts8
Group limit Team size is capped at 8, the default.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.