Rust Charts51,557 playing · live

Off air · chart position #14,325

Rust Dev Testing

Offline 76.131.4.215:28015 checked 7d ago

Launch Rust and join
0/ 10
players now
0% full
0
7-day average
peak 1
#14,325
rank
top 65%
15d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

Rust Dev Testing

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct22 Oct25 Oct28 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 553 on average
320 / 375
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
203 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 294 on average
35 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 293 on average
24 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 273 on average
52 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 252 on average
65 / 200
From the figures on this page

Quick answers

Host and version

Is Rust Dev Testing online, and how reliable is it?

You will not get on Rust Dev Testing just now: it is offline, last seen 7 days 2 hours ago. Of the past 7 full days it was running for 2 of 168 hours, or 1% of the time. The first record Rust Charts holds of it is 13 October 2026.

Where is Rust Dev Testing located?

There's no region listed for Rust Dev Testing. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 76.131.4.215:28015.

Which version of Rust does Rust Dev Testing run?

The build behind Rust Dev Testing is Rust network protocol 2634 and build 167584, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.

Population

How busy is Rust Dev Testing?

Rust Dev Testing shows as offline now, with its last appearance 7 days 2 hours ago. Averaging 0 players across seven days, it reached 1 at most.

How does Rust Dev Testing rank against other Rust servers?

Player hours over the past week put Rust Dev Testing at #14,325, among the top 65% of ranked servers.

Wipe schedule

What is the wipe schedule on Rust Dev Testing?

The record of Rust Dev Testing's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 15 days 20 hours is how long ago its current world was made.

Rules and world

What are the rules and settings on Rust Dev Testing?

The name Rust Dev Testing carries no gather rate. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. Fighting and raiding between players is allowed. In the server browser it is under Community, being a community server. VAC is off: that is Valve's anti-cheat.

Which map does Rust Dev Testing run?

A procedural map, generated by the game, is what Rust Dev Testing runs.

Tags explained

Which Rust Charts lists and filters include Rust Dev Testing?

These Rust Charts lists include Rust Dev Testing: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Rust Dev Testing mean?

The game's server browser sees these tags from Rust Dev Testing: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): This server reports build 167584; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Getting in

How do I join Rust Dev Testing?

Enter client.connect 76.131.4.215:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8

Game

gmrust
Game mode Survival, in the standard Rust form.
mp10
Max players The server holds 10 slots.
ts8
Group limit 8 per team, as the game ships it.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167584
Build This server reports build 167584.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.