Off air · chart position #13,093
RedsTestServer
Offline 75.178.1.232:28015 checked 7d ago
Players
RedsTestServer
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is RedsTestServer online, and how reliable is it?
You will not get on RedsTestServer just now: it is offline, last seen 7 days 11 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Its earliest entry with Rust Charts dates from 18 October 2026.
Where is RedsTestServer located?
From RedsTestServer, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 75.178.1.232:28015 is its address.
Which version of Rust does RedsTestServer run?
The build behind RedsTestServer is Rust network protocol 2634 and build 167781, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is RedsTestServer?
RedsTestServer is offline at the moment; the last sighting was 7 days 11 hours ago.
How does RedsTestServer rank against other Rust servers?
The top 59% of ranked servers includes RedsTestServer, at #13,093 on player hours for the last week.
Wipes and resets
What is the wipe schedule on RedsTestServer?
Too few wipes on record for RedsTestServer to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 9 days 13 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on RedsTestServer?
You will not find a gather rate in the name RedsTestServer. Up to 8 players per group, as the game sets by default. survival is the game mode, gather, build and raid in the standard game. You can fight and raid other players. Community is where it appears in the server browser; it is a community server. Valve's VAC anti-cheat is active.
Which map does RedsTestServer run?
The map on RedsTestServer is procedural, made by the game.
Tag guide
Which Rust Charts lists and filters include RedsTestServer?
The Rust Charts lists that carry RedsTestServer are: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RedsTestServer mean?
gmrust (Game mode): Standard survival rules apply; mp10 (Max players): It has 10 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set — that's the set of tags RedsTestServer publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join RedsTestServer?
Enter client.connect 75.178.1.232:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.