Rust Charts64,778 playing · live

On air · chart position #5,839

[QC] WILL 2026 PVE

Online 75.154.161.94:28015 checked 12m ago

moddedoxidepve
Launch Rust and join
48 hours · an hour a bar · full height is 50
0/ 50
players now
0% full
0
7-day average
peak 2
#5,839
rank
top 26%
15h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

[QC] WILL 2026 PVE

0on now · 48h peak 2
AveragePeakWipe
00.511.5212:0021:0006:0016:0001:0010:00Wiped Tue 27 Oct, 19:17 UTCWIPE

Hourly average and peak, UTC.

Channel 02

Server performance

Server fpsWipe
05010015020012:0021:0006:0016:0001:0010:00Wiped Tue 27 Oct, 19:17 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 26% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

13.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
2
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 11

The first 48 hours of its last wipes

Thu 1 OctTue 29 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 19:17 UTC16h ago – – running 0
Thu 1 Oct, 19:51 UTC FW26d ago 2 halved by day 11 26 days 0
Tue 29 Sep, 23:14 UTC28d ago 2 – 1.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 246 on average
68 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 236 on average
192 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 100 on average
28 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 58 on average
103 / 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 52 on average
45 / 100
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 52 on average
31 / 300
From the figures on this page

Quick answers

Host and version

Is [QC] WILL 2026 PVE online, and how reliable is it?

[QC] WILL 2026 PVE is up as you read this. Going by the reported uptime, it restarted roughly 10 hours ago. 168 of 168 hours is what it managed over the past 7 full days, 100% of the time. Rust Charts has tracked it since 13 September 2026.

Where is [QC] WILL 2026 PVE located?

From [QC] WILL 2026 PVE, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 75.154.161.94:28015 is its address.

Which version of Rust does [QC] WILL 2026 PVE run?

Rust network protocol 2635 and build 168909 on Windows is what [QC] WILL 2026 PVE runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does [QC] WILL 2026 PVE run smoothly?

It averaged 100 server fps over the last 48 hours, with a floor of 16. At its fullest it held 152,002 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 5,360 MB. What players feel as lag comes from low fps and an entity count on the rise.

Population

How busy is [QC] WILL 2026 PVE?

On [QC] WILL 2026 PVE, 0 players are in and 50 slots are the ceiling. Seven-day figures: 0 players on average and 2 at the peak. 23:00 UTC was the peak of the last 48 hours, with 1 players on average.

How does [QC] WILL 2026 PVE rank against other Rust servers?

The top 26% of ranked servers includes [QC] WILL 2026 PVE, at #5,839 on player hours for the last week.

Wipe schedule

What does wipe day look like on [QC] WILL 2026 PVE?

Its recent wipes peaked at an average of 2 players. 4 hours after the latest wipe, the crowd peaked. Half the peak was the floor until the next wipe in 0% of recent wipes. By day 11 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on [QC] WILL 2026 PVE?

No next wipe can be predicted for [QC] WILL 2026 PVE: it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 15 hours.

How it is set up

What are the rules and settings on [QC] WILL 2026 PVE?

You will not find a gather rate in the name [QC] WILL 2026 PVE. Up to 8 players per group, as the game sets by default. You play pve, other players cannot be fought. The server browser shows it under Modded, where plugins or settings change the game. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.

Which map does [QC] WILL 2026 PVE run?

A procedural map of size 5,000 with seed 753808557, generated by the game, is what [QC] WILL 2026 PVE runs. Since the same size and seed give the same map, this page links to it on RustMaps. You will see the map name as: Custom Map.

Tags explained

Which Rust Charts lists and filters include [QC] WILL 2026 PVE?

The Rust Charts lists that carry [QC] WILL 2026 PVE are: Modded Rust servers and Rust PvE servers. It appears under these filters on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on [QC] WILL 2026 PVE mean?

gmvanilla (Game mode): The mode here is vanilla survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^p (PvE): This is PvE: the world is the danger, not other players; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags [QC] WILL 2026 PVE publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

How to join

How do I join [QC] WILL 2026 PVE?

The console is behind F1 in Rust: enter client.connect 75.154.161.94:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2635,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit Team size is capped at 8, the default.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code The region code is unset.

Gameplay

^p
PvE This is PvE: the world is the danger, not other players.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this server under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.