Players
{TNT}SQUADs - Rusty but not old
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is {TNT}SQUADs - Rusty but not old online, and how reliable is it?
{TNT}SQUADs - Rusty but not old is up as you read this. The uptime it reports puts its last restart about 5 days 18 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is {TNT}SQUADs - Rusty but not old located?
{TNT}SQUADs - Rusty but not old gives its location as North America, using the NA tag. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 74.91.127.81:35215.
Which version of Rust does {TNT}SQUADs - Rusty but not old run?
The build behind {TNT}SQUADs - Rusty but not old is Rust network protocol 2633 and build 165217, hosted on Linux. Joining needs the same protocol on your game; Steam handles the update.
Does {TNT}SQUADs - Rusty but not old run smoothly?
The 48-hour average was 121 server fps; the lowest point was 92. At its fullest it held 56,709 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 3,168 MB. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is {TNT}SQUADs - Rusty but not old?
{TNT}SQUADs - Rusty but not old has 0 of its 10 slots filled right now. Its average over the past week comes to 0 players.
How does {TNT}SQUADs - Rusty but not old rank against other Rust servers?
The last seven days of player hours put {TNT}SQUADs - Rusty but not old at #15,341, top 69% of ranked servers, and #1,513 in North America.
Wipe days
What is the wipe schedule on {TNT}SQUADs - Rusty but not old?
Too few wipes on record for {TNT}SQUADs - Rusty but not old to show its rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 53 days 19 hours.
Settings and map
What are the rules and settings on {TNT}SQUADs - Rusty but not old?
You will not find a gather rate in the name {TNT}SQUADs - Rusty but not old. Up to 8 players per group, as the game sets by default. pve is the game mode, other players cannot be fought. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Carbon. Its self-description is vanilla: nothing is changed: rates, kits and rules are all Facepunch's own. Valve's VAC anti-cheat is active.
Which map does {TNT}SQUADs - Rusty but not old run?
{TNT}SQUADs - Rusty but not old runs a procedural map of size 3,100 with seed 1145457653, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tag guide
Which Rust Charts lists and filters include {TNT}SQUADs - Rusty but not old?
These Rust Charts lists include {TNT}SQUADs - Rusty but not old: Modded Rust servers, Rust PvE servers and Region: North America. These filters on the server list bring it up: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on {TNT}SQUADs - Rusty but not old mean?
gmvanilla (Game mode): The mode here is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2633 (Protocol): Protocol 2633: join only if your game matches that version; cs165217 (Build): Build 165217 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^p (PvE): No player fighting here: the world is what threatens you; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): This server's plugin framework is Carbon; NA (North America): In the server browser it sits under North America — that's the set of tags {TNT}SQUADs - Rusty but not old publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join {TNT}SQUADs - Rusty but not old?
Press F1 in Rust to open the console and type client.connect 74.91.127.81:35215. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.