On air · chart position #15,414
RustyNation.net - Classic Rust
Online NA 74.91.119.65:28015 checked 25m ago
Players
RustyNation.net - Classic Rust
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Friday 30 October, 04:32 UTC, in 2d 3h. Its weekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 04:32 UTC4d ago | 0 | – | running | 0 |
| Fri 9 Oct, 17:37 UTC18d ago | 1 | halved by day 1 | 13.5 days | 1 |
| Fri 2 Oct, 21:43 UTC25d ago | 0 | – | 6.8 days | 0 |
| Mon 21 Sep, 17:50 UTC36d ago | 1 | halved by day 1 | 11.2 days | 0 |
| Mon 21 Sep, 03:53 UTC36d ago | 1 | – | 0.6 days | 0 |
| Sat 19 Sep, 15:58 UTC38d ago | 1 | – | 1.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is RustyNation.net - Classic Rust online, and how reliable is it?
You will find RustyNation.net - Classic Rust online at this moment. The uptime it reports puts its last restart about 14 hours ago. 168 of 168 hours is what it managed over the past 7 full days, 100% of the time. The first record Rust Charts holds of it is 19 September 2026.
Where is RustyNation.net - Classic Rust located?
The NA tag is how RustyNation.net - Classic Rust lists its location: North America. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 74.91.119.65:28015.
Which version of Rust does RustyNation.net - Classic Rust run?
Rust network protocol 2635 and build 168909 on Linux is what RustyNation.net - Classic Rust runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does RustyNation.net - Classic Rust run smoothly?
Never under 55, and 60 server fps on average, is how the last 48 hours went. At its fullest it held 78,570 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,913 MB. Lag, as players experience it, is low fps plus entities piling up.
Player counts
How busy is RustyNation.net - Classic Rust?
Right now 0 players are on RustyNation.net - Classic Rust, out of 100 slots. Averaged over seven days, it drew 0 players.
How does RustyNation.net - Classic Rust rank against other Rust servers?
The last seven days of player hours put RustyNation.net - Classic Rust at #15,414, top 69% of ranked servers, and #1,546 in North America.
Wipe schedule
What does wipe day look like on RustyNation.net - Classic Rust?
At their busiest, its recent wipes averaged 0 players. 0 hours into the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it had fallen below half in the wipes that did not hold.
What is the wipe schedule on RustyNation.net - Classic Rust?
The record holds too few of RustyNation.net - Classic Rust's wipes to confirm the schedule, so the tag drives the prediction. Expect the next wipe on Friday 30 October at 04:32 UTC. 4 days 20 hours is how long ago its current world was made. The tags state a weekly wipe schedule.
Rules and world
What are the rules and settings on RustyNation.net - Classic Rust?
You will not find a gather rate in the name RustyNation.net - Classic Rust. There is no published group limit. survival is the game mode, the usual game, where you gather, build and raid. You can fight and raid other players. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Carbon plugins running. VAC is on: that is Valve's anti-cheat.
Which map does RustyNation.net - Classic Rust run?
The map on RustyNation.net - Classic Rust is procedural, size 4,000, seed 1337, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps. You will see the map name as: Custom Map.
Tags explained
Which Rust Charts lists and filters include RustyNation.net - Classic Rust?
The Rust Charts lists that carry RustyNation.net - Classic Rust are: Modded Rust servers and Region: North America. These filters on the server list bring it up: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Wipe schedule: Weekly; Last wipe: In the last week.
What do the server tags on RustyNation.net - Classic Rust mean?
These are the tags RustyNation.net - Classic Rust makes public, and the server browser reads them: gmvanilla (Game mode): This server runs vanilla survival; mp100 (Max players): 100 slots are available; ts0 (Group limit): Team play is off; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): This server's plugin framework is Carbon; NA (North America): In the server browser it sits under North America. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join RustyNation.net - Classic Rust?
Enter client.connect 74.91.119.65:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. Head to https://rustynation.net/ for its website.