On air · chart position #15,349
ZombieNET
Online 74.110.198.225:28015 checked 12m ago
Players
ZombieNET
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is ZombieNET online, and how reliable is it?
Right now ZombieNET is running. About 11 days 6 hours ago is when it last restarted, to go by the uptime it reports. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Rust Charts has tracked it since 17 October 2026.
Where is ZombieNET located?
There's no region listed for ZombieNET. Rust Charts shows the location a server claims, not where the machine actually is. 74.110.198.225:28015 is its address.
Which version of Rust does ZombieNET run?
Rust network protocol 2634 and build 167781 on Windows is the version ZombieNET runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does ZombieNET run smoothly?
The 48-hour average was 128 server fps; the lowest point was 100. At its fullest it held 121,087 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 6,476 MB. Lag, as players experience it, is low fps plus entities piling up.
Who is on
How busy is ZombieNET?
ZombieNET has 0 of its 500 slots filled right now. Its average over the past week comes to 0 players.
How does ZombieNET rank against other Rust servers?
The top 69% of ranked servers includes ZombieNET, at #15,349 on player hours for the last week.
Wipes and resets
What is the wipe schedule on ZombieNET?
The record of ZombieNET's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 11 days 8 hours.
Settings and map
What are the rules and settings on ZombieNET?
The name ZombieNET carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. The server browser lists it under Community, as a community server. Valve's VAC anti-cheat is active.
Which map does ZombieNET run?
A procedural map of size 4,500 with seed 1337, generated by the game, is what ZombieNET runs. From this page you can look at it on RustMaps; the same size and seed make the same map.
Lists and filters
Which Rust Charts lists and filters include ZombieNET?
These Rust Charts lists include ZombieNET: Rust community servers, unmodded and Rust zombie server charts. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on ZombieNET mean?
gmrust (Game mode): Standard survival rules apply; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset — that's the set of tags ZombieNET publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join ZombieNET?
The console is behind F1 in Rust: enter client.connect 74.110.198.225:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.