Rust Charts32,896 playing · live

On air · chart position #15,349

ZombieNET

Online 74.110.198.225:28015 checked 12m ago

Launch Rust and join
48 hours · an hour a bar · full height is 500
0/ 500
players now
0% full
0
7-day average
peak –
#15,349
rank
top 69%
11d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

ZombieNET

0on now
AveragePeak
0123405:0014:0023:0007:0016:0002:00

Hourly average and peak, UTC.

Channel 02

Server performance

05010015020005:0014:0023:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 549 on average
152 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
116 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
13 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 284 on average
23 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
12 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 249 on average
28 / 200
From the figures on this page

Quick answers

Host and version

Is ZombieNET online, and how reliable is it?

Right now ZombieNET is running. About 11 days 6 hours ago is when it last restarted, to go by the uptime it reports. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Rust Charts has tracked it since 17 October 2026.

Where is ZombieNET located?

There's no region listed for ZombieNET. Rust Charts shows the location a server claims, not where the machine actually is. 74.110.198.225:28015 is its address.

Which version of Rust does ZombieNET run?

Rust network protocol 2634 and build 167781 on Windows is the version ZombieNET runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does ZombieNET run smoothly?

The 48-hour average was 128 server fps; the lowest point was 100. At its fullest it held 121,087 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 6,476 MB. Lag, as players experience it, is low fps plus entities piling up.

Who is on

How busy is ZombieNET?

ZombieNET has 0 of its 500 slots filled right now. Its average over the past week comes to 0 players.

How does ZombieNET rank against other Rust servers?

The top 69% of ranked servers includes ZombieNET, at #15,349 on player hours for the last week.

Wipes and resets

What is the wipe schedule on ZombieNET?

The record of ZombieNET's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 11 days 8 hours.

Settings and map

What are the rules and settings on ZombieNET?

The name ZombieNET carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. The server browser lists it under Community, as a community server. Valve's VAC anti-cheat is active.

Which map does ZombieNET run?

A procedural map of size 4,500 with seed 1337, generated by the game, is what ZombieNET runs. From this page you can look at it on RustMaps; the same size and seed make the same map.

Lists and filters

Which Rust Charts lists and filters include ZombieNET?

These Rust Charts lists include ZombieNET: Rust community servers, unmodded and Rust zombie server charts. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on ZombieNET mean?

gmrust (Game mode): Standard survival rules apply; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): Build 167781 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset — that's the set of tags ZombieNET publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Join details

How do I join ZombieNET?

The console is behind F1 in Rust: enter client.connect 74.110.198.225:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp500,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Standard survival rules apply.
mp500
Max players The server holds 500 slots.
ts8
Group limit 8 per team, as the game ships it.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167781
Build Build 167781 is what runs here.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.