Rust Charts32,263 playing · live

Off air · chart position #15,106

Local Dev Server

Offline 69.250.66.224:28015 checked 12d ago

Launch Rust and join
0/ 10
players now
0% full
0
7-day average
peak –
#15,106
rank
top 70%
26d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

Local Dev Server

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Sep27 Sep4 Oct10 Oct17 Oct23 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 18:12 UTC26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 549 on average
135 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
120 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
14 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 284 on average
17 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
13 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 249 on average
37 / 200
From the figures on this page

Quick answers

Server details

Is Local Dev Server online, and how reliable is it?

You will not get on Local Dev Server just now: it is offline, last seen 12 days 10 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Its earliest entry with Rust Charts dates from 21 September 2026.

Where is Local Dev Server located?

There's no region listed for Local Dev Server. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 69.250.66.224:28015.

Which version of Rust does Local Dev Server run?

The build behind Local Dev Server is Rust network protocol 2634 and build 166655, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.

Population

How busy is Local Dev Server?

Last seen 12 days 10 hours ago, Local Dev Server is currently offline.

How does Local Dev Server rank against other Rust servers?

The top 70% of ranked servers includes Local Dev Server, at #15,106 on player hours for the last week.

Wipe days

What does wipe day look like on Local Dev Server?

The busiest point of its recent wipes averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak.

What is the wipe schedule on Local Dev Server?

Local Dev Server's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 26 days 10 hours is how long ago its current world was made.

Settings and map

What are the rules and settings on Local Dev Server?

No gather rate appears in the name Local Dev Server. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. PvP is on: players fight and raid. In the server browser it is under Community, being a community server. VAC is off: that is Valve's anti-cheat.

Which map does Local Dev Server run?

A procedural map, generated by the game, is what Local Dev Server runs.

Tags explained

Which Rust Charts lists and filters include Local Dev Server?

These Rust Charts lists include Local Dev Server: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Local Dev Server mean?

The game's server browser sees these tags from Local Dev Server: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): It has 10 slots; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs166655 (Build): Build 166655 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Join details

How do I join Local Dev Server?

Press F1 in Rust to open the console and type client.connect 69.250.66.224:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs166655,ts8

Game

gmrust
Game mode Survival, in the standard Rust form.
mp10
Max players It has 10 slots.
ts8
Group limit Team size is capped at 8, the default.
v2634
Protocol Protocol 2634: join only if your game matches that version.
cs166655
Build Build 166655 is what runs here.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.