Off air · chart position #13,664
local test
Offline 69.201.225.71:28015 checked 9d ago
Players
local test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is local test online, and how reliable is it?
You will not get on local test just now: it is offline, last seen 9 days 8 hours ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Its earliest entry with Rust Charts dates from 16 October 2026.
Where is local test located?
There's no region listed for local test. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 69.201.225.71:28015.
Which version of Rust does local test run?
The build behind local test is Rust network protocol 2634 and build 167398, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.
Player counts
How busy is local test?
local test shows as offline now, with its last appearance 9 days 8 hours ago.
How does local test rank against other Rust servers?
Player hours over the past week put local test at #13,664, among the top 62% of ranked servers.
Wipe schedule
What is the wipe schedule on local test?
The record of local test's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 18 days 9 hours.
Settings and map
What are the rules and settings on local test?
You will not find a gather rate in the name local test. Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. Fighting and raiding between players is allowed. In the server browser it is under Community, being a community server. The anti-cheat VAC from Valve is off.
Which map does local test run?
The map on local test is procedural, made by the game.
Lists and filters
Which Rust Charts lists and filters include local test?
These Rust Charts lists include local test: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on local test mean?
These are the tags local test makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join local test?
Press F1 in Rust to open the console and type client.connect 69.201.225.71:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.