On air · chart position #5,847
Slow-Server
Online 67.210.111.244:28015 checked 12m ago
Players
Slow-Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 15:55 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Slow-Server online, and how reliable is it?
Slow-Server is up as you read this. The uptime it reports puts its last restart about 5 days 8 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. The first record Rust Charts holds of it is 26 September 2026.
Where is Slow-Server located?
From Slow-Server, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 67.210.111.244:28015.
Which version of Rust does Slow-Server run?
Rust network protocol 2635 and build 168909 on Windows is what Slow-Server runs. Joining needs the same protocol on your game; Steam handles the update.
Does Slow-Server run smoothly?
Never under 46, and 75 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 87,021 entities. Memory use peaked at 3,079 MB. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is Slow-Server?
Right now 0 players are on Slow-Server, out of 10 slots. Seven-day figures: 0 players on average and 2 at the peak. Over the past 48 hours, 21:00 UTC drew the most, at 2 players on average.
How does Slow-Server rank against other Rust servers?
The top 26% of ranked servers includes Slow-Server, at #5,847 on player hours for the last week.
Wipes and resets
What does wipe day look like on Slow-Server?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 1 hours in.
What is the wipe schedule on Slow-Server?
Slow-Server's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 10 days 14 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on Slow-Server?
You will not find a gather rate in the name Slow-Server. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. In the server browser it is under Community, being a community server. Valve's VAC anti-cheat is active.
Which map does Slow-Server run?
A procedural map of size 4,000 with seed 255353765, generated by the game, is what Slow-Server runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tag guide
Which Rust Charts lists and filters include Slow-Server?
These Rust Charts lists include Slow-Server: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Slow-Server mean?
gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): It has 10 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset — that's the set of tags Slow-Server publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
How to join
How do I join Slow-Server?
Enter client.connect 67.210.111.244:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.