Rust Charts62,257 playing · live

Off air · chart position #15,150

PlotWorld Dev | Persistent Bases

Offline 66.70.181.82:28015 checked 44d ago

moddedcarbon
Launch Rust and join
0/ 20
players now
0% full
0
7-day average
peak –
#15,150
rank
no region published
65d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

PlotWorld Dev | Persistent Bases

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
No rank history yet.
Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

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From the figures on this page

Quick answers

About the server

Is PlotWorld Dev | Persistent Bases online, and how reliable is it?

You will not get on PlotWorld Dev | Persistent Bases just now: it is offline, last seen 44 days ago. 0 of 168 hours is what it managed over the past 7 full days, 0% of the time. Its earliest entry with Rust Charts dates from 13 September 2026.

Where is PlotWorld Dev | Persistent Bases located?

There's no region listed for PlotWorld Dev | Persistent Bases. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 66.70.181.82:28015.

Which version of Rust does PlotWorld Dev | Persistent Bases run?

Rust network protocol 2632 and build 161125 on Linux is the version PlotWorld Dev | Persistent Bases runs. Steam updates your game for you; all you need is the same protocol to join.

Player counts

How busy is PlotWorld Dev | Persistent Bases?

PlotWorld Dev | Persistent Bases shows as offline now, with its last appearance 44 days ago.

How does PlotWorld Dev | Persistent Bases rank against other Rust servers?

Player hours over the past week put PlotWorld Dev | Persistent Bases at #15,150, among the top – of ranked servers.

Wipe schedule

What is the wipe schedule on PlotWorld Dev | Persistent Bases?

The record of PlotWorld Dev | Persistent Bases's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 65 days 20 hours.

Settings and map

What are the rules and settings on PlotWorld Dev | Persistent Bases?

No gather rate appears in the name PlotWorld Dev | Persistent Bases. Up to 8 players per group, as the game sets by default. minigames & battle royale is the game mode, parkour, battle royale, Bedwars and arenas. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Carbon plugins running. The anti-cheat VAC from Valve is on.

Tags explained

Which Rust Charts lists and filters include PlotWorld Dev | Persistent Bases?

The Rust Charts lists that carry PlotWorld Dev | Persistent Bases are: Modded Rust servers and Rust build servers. On the server list, these filters put it in view: Type: Modded; Server tag: Minigames ^e, Build server ^k, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on PlotWorld Dev | Persistent Bases mean?

gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2632 (Protocol): Protocol 2632: join only if your game matches that version; cs161125 (Build): This server reports build 161125; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^e (Minigames): This one holds minigames such as arenas, Bedwars and parkour; ^k (Build server): Base design and practice are what this server offers; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): This server's plugin framework is Carbon — that's the set of tags PlotWorld Dev | Persistent Bases publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Join details

How do I join PlotWorld Dev | Persistent Bases?

Enter client.connect 66.70.181.82:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp20,ptrak,$r?,v2632,^z,^y,^e,^k,gmrust,cs161125,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players 20 slots are available.
ts8
Group limit Team size is capped at 8, the default.
v2632
Protocol Protocol 2632: join only if your game matches that version.
cs161125
Build This server reports build 161125.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code The region code is unset.

Gameplay

^e
Minigames This one holds minigames such as arenas, Bedwars and parkour.
^k
Build server Base design and practice are what this server offers.

Mods and access

^z
Modded This one is modded, so plugins or settings alter play.
^y
Carbon This server's plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.