On air · chart position #15,269
Marratts Rust PVE
Online NA 66.70.179.185:28015 checked 8m ago
Players
Marratts Rust PVE
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 15:26 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Marratts Rust PVE online, and how reliable is it?
Marratts Rust PVE is up as you read this. Going by the reported uptime, it restarted roughly 11 days 20 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Rust Charts has tracked it since 13 September 2026.
Where is Marratts Rust PVE located?
Marratts Rust PVE gives its location as North America, using the NA tag. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 66.70.179.185:28015 is its address.
Which version of Rust does Marratts Rust PVE run?
The build behind Marratts Rust PVE is Rust network protocol 2634 and build 167781, hosted on Windows. Steam updates your game for you; all you need is the same protocol to join.
Does Marratts Rust PVE run smoothly?
The 48-hour average was 35 server fps; the lowest point was 35. At its fullest it held 78,036 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 9,872 MB. What players feel as lag comes from low fps and an entity count on the rise.
Who is on
How busy is Marratts Rust PVE?
Marratts Rust PVE has 0 of its 10 slots filled right now. Its average over the past week comes to 0 players.
How does Marratts Rust PVE rank against other Rust servers?
On player hours for the past week, Marratts Rust PVE is #15,269: top 69% overall and #1,496 in North America.
Wipes and resets
What does wipe day look like on Marratts Rust PVE?
At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Marratts Rust PVE?
Once a month is the whole of it: Marratts Rust PVE wipes with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. The world it runs now dates from 27 days 11 hours. A monthly wipe schedule is published in its tags.
Settings and map
What are the rules and settings on Marratts Rust PVE?
You will not find a gather rate in the name Marratts Rust PVE. Up to 8 players per group, as the game sets by default. combat training is the game mode, practice your aim and PvP, with loot given. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Valve's VAC anti-cheat is active.
Which map does Marratts Rust PVE run?
A procedural map of size 6,000 with seed 24680, generated by the game, is what Marratts Rust PVE runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Which Rust Charts lists and filters include Marratts Rust PVE?
These Rust Charts lists include Marratts Rust PVE: Modded Rust servers, Rust aim training servers, Rust PvE servers and Region: North America. These filters on the server list bring it up: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Marratts Rust PVE mean?
gmvanilla (Game mode): The mode here is vanilla survival; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): This server reports build 167781; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^m (Monthly): One wipe a month, together with the force wipe; ^d (Combat training): A training server for aim and PvP, with loot provided; ^p (PvE): PvE, so the danger comes from the world rather than from players; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game; NA (North America): In the server browser it sits under North America — that's the set of tags Marratts Rust PVE publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join Marratts Rust PVE?
Press F1 in Rust to open the console and type client.connect 66.70.179.185:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.