Off air · chart position #12,445
my test server
Offline 66.61.0.29:28015 checked 4d ago
Players
my test server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 21:46 UTC4d ago | 1 | – | running | 1 |
| Fri 9 Oct, 16:40 UTC19d ago | 1 | – | 15.2 days | 1 |
| Fri 9 Oct, 00:30 UTC20d ago | 1 | – | 0.7 days | 1 |
| Thu 8 Oct, 17:37 UTC20d ago | 1 | – | 0.3 days | 1 |
| Thu 8 Oct, 03:34 UTC21d ago | 1 | – | 0.6 days | 1 |
| Mon 5 Oct, 20:50 UTC23d ago | 1 | held half | 2.3 days | 1 |
| Wed 16 Sep, 03:22 UTC43d ago | 1 | – | 19.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is my test server online, and how reliable is it?
You will not get on my test server just now: it is offline, last seen 4 days 7 hours ago. It stayed up 1% of the last 7 full days, 2 of 168 hours. The first record Rust Charts holds of it is 15 September 2026.
Where is my test server located?
From my test server, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 66.61.0.29:28015.
Which version of Rust does my test server run?
Rust network protocol 2635 and build 168909 on Windows is what my test server runs. Steam updates your game for you; all you need is the same protocol to join.
Player counts
How busy is my test server?
Last seen 4 days 7 hours ago, my test server is currently offline. Seven-day figures: 1 players on average and 1 at the peak.
How does my test server rank against other Rust servers?
In the seven-day player hours table, my test server is #12,445, inside the top 56% of all ranked servers.
Wipes and resets
What does wipe day look like on my test server?
The busiest point of its recent wipes averaged 1 players. The crowd on the latest wipe hit its peak 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on my test server?
The wipes on my test server come at irregular times, so no next one can be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 4 days 8 hours.
Settings and map
What are the rules and settings on my test server?
No gather rate appears in the name my test server. Up to 8 players per group, as the game sets by default. You play survival, the usual game, where you gather, build and raid. You can fight and raid other players. The server browser lists it under Community, as a community server. The anti-cheat VAC from Valve is on.
Which map does my test server run?
Generated by the game, the map on my test server is procedural.
Tag guide
Which Rust Charts lists and filters include my test server?
The Rust Charts lists that carry my test server are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on my test server mean?
The game's server browser sees these tags from my test server: gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): It has 10 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join my test server?
Press F1 in Rust to open the console and type client.connect 66.61.0.29:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.