Rust Charts45,403 playing · live

Off air · chart position #15,327

Renzo Rust - In Development

Offline NA 66.51.99.76:28025 checked 15d ago

weekly wipes moddedcarbon
Launch Rust and join Website
0/ 50
players now
0% full
0
7-day average
peak –
#15,327
rank
top 71% · #1547 in NA
16d ago
last wipe
weekly schedule
4d 19h
next wipe
Mon 2 Nov, 20:06 UTC

Players

Renzo Rust - In Development

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep2 Oct8 Oct14 Oct20 Oct

Top 71% of all ranked servers, top 84% in NA. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

from its schedule tag

Next wipe Monday 2 November, 20:06 UTC, in 4d 19h. Its weekly schedule tag · low confidence

3 days
usual gap
between real wipes
62%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

Coming wipes

4d 19h
Mon 2 Nov, 20:06 UTC
7d 18h
Thu 5 Nov, 19:00 UTC
FW
11d 19h
Mon 9 Nov, 20:06 UTC
18d 19h
Mon 16 Nov, 20:06 UTC
25d 19h
Mon 23 Nov, 20:06 UTC
32d 19h
Mon 30 Nov, 20:06 UTC
35d 18h
Thu 3 Dec, 19:00 UTC
FW
39d 19h
Mon 7 Dec, 20:06 UTC

The first 48 hours of its last wipes

Mon 12 OctFri 9 OctMon 5 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 20:06 UTC16d ago 0 – running 0
Fri 9 Oct, 20:06 UTC19d ago 0 – 3 days 0
Mon 5 Oct, 20:06 UTC23d ago 0 – 4 days 0
Fri 2 Oct, 20:07 UTC26d ago 0 – 3 days 0
Thu 1 Oct, 18:13 UTC FW27d ago 0 – 1.1 days 0
Mon 28 Sep, 20:06 UTC30d ago 0 – 2.9 days 0
Fri 25 Sep, 20:06 UTC33d ago 0 – 3 days 0
Mon 21 Sep, 20:06 UTC37d ago 0 – 4 days 0
Fri 18 Sep, 20:06 UTC40d ago 0 – 3 days 0
Mon 14 Sep, 20:07 UTC44d ago 0 – 4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 26 on average
17 / 100
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 15 on average
3 / 150
Rusty Moose |US Main|
NA · groups of 12+ · weekly · 251 on average
34 / 250
Rustoria.co - US Main
NA · groups of 16+ · weekly · 235 on average
46 / 250
Rusty Moose |US Mondays|
NA · groups of 12+ · weekly · 200 on average
486 / 525
Rustafied.com - US Friday
NA · groups of 16+ · weekly · 155 on average
20 / 100
From the figures on this page

Quick answers

Host and version

Is Renzo Rust - In Development online, and how reliable is it?

Right now Renzo Rust - In Development is not running; the last sighting was 15 days 7 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Rust Charts has tracked it since 13 September 2026.

Where is Renzo Rust - In Development located?

With its NA tag, Renzo Rust - In Development puts itself in North America. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 66.51.99.76:28025 is its address.

Which version of Rust does Renzo Rust - In Development run?

Rust network protocol 2634 and build 167584 on Linux is what Renzo Rust - In Development runs. Joining needs the same protocol on your game; Steam handles the update.

Population

How busy is Renzo Rust - In Development?

Renzo Rust - In Development is offline at the moment; the last sighting was 15 days 7 hours ago.

How does Renzo Rust - In Development rank against other Rust servers?

The last seven days of player hours put Renzo Rust - In Development at #15,327, top 71% of ranked servers, and #1,547 in North America.

Wipes and resets

What does wipe day look like on Renzo Rust - In Development?

At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe hit its peak 0 hours in.

What is the wipe schedule on Renzo Rust - In Development?

The prediction falls back on the tag, because Renzo Rust - In Development's record is too thin to confirm a schedule. The wipe after this one is due Monday 2 November at 20:06 UTC. The world it runs now dates from 16 days 4 hours. A weekly wipe schedule is published in its tags.

How it is set up

What are the rules and settings on Renzo Rust - In Development?

No gather rate appears in the name Renzo Rust - In Development. 8 players is the group limit, the default for the game. survival is the game mode, gather, build and raid in the standard game. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. Carbon plugins are running on it. VAC is on: that is Valve's anti-cheat.

Which map does Renzo Rust - In Development run?

The map on Renzo Rust - In Development is procedural, size 2,500, seed 1826895022, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.

Lists and filters

Which Rust Charts lists and filters include Renzo Rust - In Development?

These Rust Charts lists include Renzo Rust - In Development: Modded Rust servers and Region: North America. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Weekly ^w, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly.

What do the server tags on Renzo Rust - In Development mean?

These are the tags Renzo Rust - In Development makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp50 (Max players): It has 50 slots; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167584 (Build): The game build is 167584; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^w (Weekly): It wipes weekly; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Carbon serves as the plugin framework; NA (North America): In the server browser it sits under North America. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

How to join

How do I join Renzo Rust - In Development?

Enter client.connect 66.51.99.76:28025 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. Head to https://discord.com/invite/u7StnUcXSR for its website.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,^z,^y,^w,NA,gmrust,cs167584,ts8

Game

gmrust
Game mode Standard survival rules apply.
mp50
Max players It has 50 slots.
ts8
Group limit Team size is capped at 8, the default.
v2634
Protocol The server speaks protocol 2634, so your game needs the same version.
cs167584
Build The game build is 167584.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code No region code has been set.

Wipe schedule

^w
Weekly It wipes weekly.

Mods and access

^z
Modded Listed as modded because plugins or settings differ from the base game.
^y
Carbon Carbon serves as the plugin framework.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.