On air · chart position #9,424
TURTLE KINGDOM 2X ONE GRID
Online 66.51.99.165:28005 checked 8m ago
Players
TURTLE KINGDOM 2X ONE GRID
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 42% of all ranked servers, and #480 of the quad servers (top 58%). Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 17:47 UTC25d ago | 8 | – | running | 0 |
| Thu 1 Oct, 19:27 UTC FW27d ago | 1 | – | 1.9 days | 0 |
| Mon 21 Sep, 02:14 UTC38d ago | 2 | halved by day 6 | 10.7 days | 0 |
| Mon 14 Sep, 01:37 UTC45d ago | 1 | halved by day 2 | 7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is TURTLE KINGDOM 2X ONE GRID online, and how reliable is it?
Right now TURTLE KINGDOM 2X ONE GRID is running. The uptime it reports puts its last restart about 3 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. Its earliest entry with Rust Charts dates from 13 September 2026.
Where is TURTLE KINGDOM 2X ONE GRID located?
From TURTLE KINGDOM 2X ONE GRID, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 66.51.99.165:28005.
Which version of Rust does TURTLE KINGDOM 2X ONE GRID run?
The build behind TURTLE KINGDOM 2X ONE GRID is Rust network protocol 2635 and build 168909, hosted on Linux. Joining needs the same protocol on your game; Steam handles the update.
Does TURTLE KINGDOM 2X ONE GRID run smoothly?
The 48-hour average was 60 server fps; the lowest point was 60. At its fullest it held 38,782 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 2,136 MB. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is TURTLE KINGDOM 2X ONE GRID?
Right now 0 players are on TURTLE KINGDOM 2X ONE GRID, out of 100 slots. Over the last week it averaged 0 players; the high point was 1. Over the past 48 hours, 10:00 UTC drew the most, at 1 players on average.
How does TURTLE KINGDOM 2X ONE GRID rank against other Rust servers?
The top 42% of ranked servers includes TURTLE KINGDOM 2X ONE GRID, at #9,424 on player hours for the last week. In the quad group, this one holds rank #480.
Wipe schedule
What does wipe day look like on TURTLE KINGDOM 2X ONE GRID?
At their busiest, its recent wipes averaged 4 players. The crowd on the latest wipe hit its peak 32 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Day 4 is when it dropped below half in the wipes that didn't hold.
What is the wipe schedule on TURTLE KINGDOM 2X ONE GRID?
The wipes on TURTLE KINGDOM 2X ONE GRID come at irregular times, so no next one can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 25 days 23 hours.
Rules and world
What are the rules and settings on TURTLE KINGDOM 2X ONE GRID?
TURTLE KINGDOM 2X ONE GRID goes by its name: gather rate 2x. A group can have up to 4 players, according to quad. You play survival, raid, build and gather: the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. You will find Oxide plugins running. The anti-cheat VAC from Valve is on.
Which map does TURTLE KINGDOM 2X ONE GRID run?
The map on TURTLE KINGDOM 2X ONE GRID is procedural, size 1,650, seed 1337, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map. The name of the map is: Custom Map.
Tags explained
Which Rust Charts lists and filters include TURTLE KINGDOM 2X ONE GRID?
The Rust Charts lists that carry TURTLE KINGDOM 2X ONE GRID are: 2x Rust server charts and Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.
What do the server tags on TURTLE KINGDOM 2X ONE GRID mean?
gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It has 100 slots; ts4 (Group limit): No team can exceed 4; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags TURTLE KINGDOM 2X ONE GRID publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join TURTLE KINGDOM 2X ONE GRID?
Press F1 in Rust to open the console and type client.connect 66.51.99.165:28005. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you. Head to https://turtle-kingdom.tebex.io/ for its website.