Rust Charts101,018 playing · live

On air · chart position #9,424

TURTLE KINGDOM 2X ONE GRID

Online 66.51.99.165:28005 checked 8m ago

2x quad moddedoxide
Launch Rust and join Website
48 hours · an hour a bar · full height is 100
0/ 100
players now
0% full
0
7-day average
peak 1
#9,424
rank
top 42%
25d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

TURTLE KINGDOM 2X ONE GRID

0on now · 48h peak 1
AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Channel 02

Server performance

02040608018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 42% of all ranked servers, and #480 of the quad servers (top 58%). Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 4

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctMon 21 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 32 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 17:47 UTC25d ago 8 – running 0
Thu 1 Oct, 19:27 UTC FW27d ago 1 – 1.9 days 0
Mon 21 Sep, 02:14 UTC38d ago 2 halved by day 6 10.7 days 0
Mon 14 Sep, 01:37 UTC45d ago 1 halved by day 2 7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Atlas - EU 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip
EU · quad · 2x · monthly · 588 on average
611 / 700
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip
NA · quad · 2x · monthly · 258 on average
149 / 175
WARBANDITS.GG EU 2X |Solo/Duo/Trio/Quad|X2 JUST WIPED
EU · quad · 2x · weekly · 210 on average
156 / 200
SURVIVORS.GG #1 [ 2x Solo/Duo/Trio/Quad ] FULLWIPED 29.10
quad · 2x · biweekly · 159 on average
718 / 750
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly
NA · quad · 2x · monthly · 157 on average
87 / 200
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED
NA · quad · 2x · weekly · 150 on average
42 / 200
From the figures on this page

Quick answers

About the server

Is TURTLE KINGDOM 2X ONE GRID online, and how reliable is it?

Right now TURTLE KINGDOM 2X ONE GRID is running. The uptime it reports puts its last restart about 3 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. Its earliest entry with Rust Charts dates from 13 September 2026.

Where is TURTLE KINGDOM 2X ONE GRID located?

From TURTLE KINGDOM 2X ONE GRID, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 66.51.99.165:28005.

Which version of Rust does TURTLE KINGDOM 2X ONE GRID run?

The build behind TURTLE KINGDOM 2X ONE GRID is Rust network protocol 2635 and build 168909, hosted on Linux. Joining needs the same protocol on your game; Steam handles the update.

Does TURTLE KINGDOM 2X ONE GRID run smoothly?

The 48-hour average was 60 server fps; the lowest point was 60. At its fullest it held 38,782 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 2,136 MB. Lag, as players experience it, is low fps plus entities piling up.

Population

How busy is TURTLE KINGDOM 2X ONE GRID?

Right now 0 players are on TURTLE KINGDOM 2X ONE GRID, out of 100 slots. Over the last week it averaged 0 players; the high point was 1. Over the past 48 hours, 10:00 UTC drew the most, at 1 players on average.

How does TURTLE KINGDOM 2X ONE GRID rank against other Rust servers?

The top 42% of ranked servers includes TURTLE KINGDOM 2X ONE GRID, at #9,424 on player hours for the last week. In the quad group, this one holds rank #480.

Wipe schedule

What does wipe day look like on TURTLE KINGDOM 2X ONE GRID?

At their busiest, its recent wipes averaged 4 players. The crowd on the latest wipe hit its peak 32 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Day 4 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on TURTLE KINGDOM 2X ONE GRID?

The wipes on TURTLE KINGDOM 2X ONE GRID come at irregular times, so no next one can be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world in play was made 25 days 23 hours.

Rules and world

What are the rules and settings on TURTLE KINGDOM 2X ONE GRID?

TURTLE KINGDOM 2X ONE GRID goes by its name: gather rate 2x. A group can have up to 4 players, according to quad. You play survival, raid, build and gather: the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. You will find Oxide plugins running. The anti-cheat VAC from Valve is on.

Which map does TURTLE KINGDOM 2X ONE GRID run?

The map on TURTLE KINGDOM 2X ONE GRID is procedural, size 1,650, seed 1337, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map. The name of the map is: Custom Map.

Tags explained

Which Rust Charts lists and filters include TURTLE KINGDOM 2X ONE GRID?

The Rust Charts lists that carry TURTLE KINGDOM 2X ONE GRID are: 2x Rust server charts and Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Gather rate: 2x.

What do the server tags on TURTLE KINGDOM 2X ONE GRID mean?

gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It has 100 slots; ts4 (Group limit): No team can exceed 4; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags TURTLE KINGDOM 2X ONE GRID publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

How to join

How do I join TURTLE KINGDOM 2X ONE GRID?

Press F1 in Rust to open the console and type client.connect 66.51.99.165:28005. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you. Head to https://turtle-kingdom.tebex.io/ for its website.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players It has 100 slots.
ts4
Group limit No team can exceed 4.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs168909
Build This server reports build 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or changed settings put this server under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.