Rust Charts50,841 playing · live

On air · chart position #13,116

Standard Deviation- PvE, No Decay, survival variable.

Online NA 66.51.98.74:28015 checked 12m ago

quad monthly wipes moddedoxidepve
Launch Rust and join
48 hours · an hour a bar · full height is 50
0/ 50
players now
0% full
0
7-day average
peak 1
#13,116
rank
top 59% · #1413 in NA
6d ago
last wipe
monthly schedule
7d 18h
next wipe
Thu 5 Nov, 19:00 UTC FW

Players

Standard Deviation- PvE, No Decay, survival variable.

0on now
AveragePeak
0123401:0010:0019:0003:0012:0022:00

Hourly average and peak, UTC.

Channel 02

Server performance

0246801:0010:0019:0003:0012:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 59% of all ranked servers, top 76% in NA, and #578 of the quad servers (top 70%). Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

14 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 3

Coming wipes

7d 18h
Thu 5 Nov, 19:00 UTC
FW
35d 18h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 22 OctThu 1 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 18:13 UTC6d ago 0 – running 0
Thu 1 Oct, 18:19 UTC FW27d ago 1 halved by day 4 21 days 0
Thu 24 Sep, 20:06 UTC34d ago 1 halved by day 2 6.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Reforged Hybrid | PvE/PvP Zones | Zombies | Events
NA · quad · monthly · 20 on average
30 / 140
7 / 50
Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.
NA · quad · monthly · 2 on average
3 / 50
Kapco411 Mercenary Island|4X Elite|500Raidbases|Highly modded|
NA · quad · 4x · monthly · 1 on average
2 / 100
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
NA · groups of 8+ · monthly · 50 on average
58 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing
NA · groups of 8+ · monthly · 39 on average
35 / 200
From the figures on this page

Quick answers

Server details

Is Standard Deviation- PvE, No Decay, survival variable. online, and how reliable is it?

You will find Standard Deviation- PvE, No Decay, survival variable. online at this moment. Going by the reported uptime, it restarted roughly 11 hours ago. Of the past 7 full days it was running for 144 of 168 hours, or 86% of the time. The first record Rust Charts holds of it is 13 September 2026.

Where is Standard Deviation- PvE, No Decay, survival variable. located?

The NA tag is how Standard Deviation- PvE, No Decay, survival variable. lists its location: North America. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 66.51.98.74:28015.

Which version of Rust does Standard Deviation- PvE, No Decay, survival variable. run?

The build behind Standard Deviation- PvE, No Decay, survival variable. is Rust network protocol 2635 and build 168909, hosted on Linux. Joining needs the same protocol on your game; Steam handles the update.

Does Standard Deviation- PvE, No Decay, survival variable. run smoothly?

It averaged 5 server fps over the last 48 hours, with a floor of 5. Buildings, deployables and all the rest of the world came to as many as 23,826 entities. At most it took 1,558 MB of memory. Lag, as players experience it, is low fps plus entities piling up.

Player counts

How busy is Standard Deviation- PvE, No Decay, survival variable.?

On Standard Deviation- PvE, No Decay, survival variable., 0 players are in and 50 slots are the ceiling. Over the last week it averaged 0 players; the high point was 1.

How does Standard Deviation- PvE, No Decay, survival variable. rank against other Rust servers?

On player hours for the past week, Standard Deviation- PvE, No Decay, survival variable. is #13,116: top 59% overall and #1,413 in North America. #578 is where it sits in the quad group.

Wipe days

What does wipe day look like on Standard Deviation- PvE, No Decay, survival variable.?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was the floor until the next wipe in 0% of recent wipes. Day 3 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on Standard Deviation- PvE, No Decay, survival variable.?

A single monthly wipe, the force wipe, is all Standard Deviation- PvE, No Decay, survival variable. runs. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 6 days 1 hours. A monthly wipe schedule is published in its tags.

How it is set up

What are the rules and settings on Standard Deviation- PvE, No Decay, survival variable.?

No gather rate appears in the name Standard Deviation- PvE, No Decay, survival variable.. A group can have up to 4 players, according to quad. pve is the game mode, other players cannot be fought. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.

Which map does Standard Deviation- PvE, No Decay, survival variable. run?

A procedural map of size 2,112 with seed 662852897, generated by the game, is what Standard Deviation- PvE, No Decay, survival variable. runs. From this page you can look at it on RustMaps; the same size and seed make the same map.

Tags explained

Which Rust Charts lists and filters include Standard Deviation- PvE, No Decay, survival variable.?

The Rust Charts lists that carry Standard Deviation- PvE, No Decay, survival variable. are: Modded Rust servers, Rust PvE servers and Region: North America. It appears under these filters on the server list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Monthly; Last wipe: In the last week.

What do the server tags on Standard Deviation- PvE, No Decay, survival variable. mean?

These are the tags Standard Deviation- PvE, No Decay, survival variable. makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp50 (Max players): 50 slots are available; ts4 (Group limit): Teams are capped at 4; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): The region code is unset; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^p (PvE): No player fighting here: the world is what threatens you; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Listed as modded because plugins or settings differ from the base game; NA (North America): North America is where the server browser lists it. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Getting in

How do I join Standard Deviation- PvE, No Decay, survival variable.?

Press F1 in Rust to open the console and type client.connect 66.51.98.74:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2635,^m,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Standard survival rules apply.
mp50
Max players 50 slots are available.
ts4
Group limit Teams are capped at 4.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs168909
Build This server reports build 168909.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code The region code is unset.

Wipe schedule

^m
Monthly Monthly wipes, timed with the Facepunch force wipe.

Gameplay

^p
PvE No player fighting here: the world is what threatens you.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Listed as modded because plugins or settings differ from the base game.

Region

NA
North America North America is where the server browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.