Players
Deep Sea Sask
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:11 UTC7d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Deep Sea Sask online, and how reliable is it?
You will find Deep Sea Sask online at this moment. The uptime it reports puts its last restart about 6 days 4 hours ago. Of the past 7 full days it was running for 168 of 168 hours, or 100% of the time. Its earliest entry with Rust Charts dates from 1 October 2026.
Where is Deep Sea Sask located?
There's no region listed for Deep Sea Sask. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 66.51.98.56:28045 is its address.
Which version of Rust does Deep Sea Sask run?
Rust network protocol 2634 and build 167781 on Linux is the version Deep Sea Sask runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does Deep Sea Sask run smoothly?
The 48-hour average was 5 server fps; the lowest point was 5. Buildings, deployables and all the rest of the world came to as many as 60,965 entities. At most it took 2,656 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Population
How busy is Deep Sea Sask?
On Deep Sea Sask, 0 players are in and 50 slots are the ceiling. Its average over the past week comes to 0 players.
How does Deep Sea Sask rank against other Rust servers?
Player hours over the past week put Deep Sea Sask at #15,348, among the top 69% of ranked servers.
Wipe days
What does wipe day look like on Deep Sea Sask?
At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Deep Sea Sask?
Once a month is the whole of it: Deep Sea Sask wipes with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. The world in play was made 7 days 1 hours. A monthly wipe schedule is published in its tags.
Settings and map
What are the rules and settings on Deep Sea Sask?
You will not find a gather rate in the name Deep Sea Sask. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. VAC is on: that is Valve's anti-cheat.
Which map does Deep Sea Sask run?
Deep Sea Sask runs a procedural map of size 3,400 with seed 1410202462, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Lists and filters
Which Rust Charts lists and filters include Deep Sea Sask?
The Rust Charts lists that carry Deep Sea Sask are: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on Deep Sea Sask mean?
gmrust (Game mode): Survival, in the standard Rust form; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags Deep Sea Sask publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join Deep Sea Sask?
The console is behind F1 in Rust: enter client.connect 66.51.98.56:28045 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
