Rust Charts56,511 playing · live

On air · chart position #15,257

RYZE PROJECT

Online EU 65.109.115.184:20820 checked 8m ago

weekly wipes vanillamoddedoxide
Launch Rust and join Website
48 hours · an hour a bar · full height is 50
0/ 50
players now
0% full
0
7-day average
peak –
#15,257
rank
top 69% · #2525 in EU
14d ago
last wipe
weekly schedule
6d 9h
next wipe
Thu 5 Nov, 19:00 UTC FW

Players

RYZE PROJECT

0on now
AveragePeak
0123410:0020:0005:0014:0023:0008:00

Hourly average and peak, UTC.

Channel 02

Server performance

010020030040010:0020:0005:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

a steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 6d 9h. The force wipe · high confidence

6.8 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
25%
crowd held
else halves by day 2

Coming wipes

6d 9h
Thu 5 Nov, 19:00 UTC
FW
6d 22h
Fri 6 Nov, 07:36 UTC
13d 22h
Fri 13 Nov, 07:22 UTC
20d 21h
Fri 20 Nov, 07:08 UTC
27d 21h
Fri 27 Nov, 06:54 UTC
34d 9h
Thu 3 Dec, 19:00 UTC
FW
34d 21h
Fri 4 Dec, 06:40 UTC
41d 21h
Fri 11 Dec, 06:26 UTC

The first 48 hours of its last wipes

Fri 16 OctFri 9 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 14 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 08:18 UTC14d ago 1 – running 0
Fri 9 Oct, 08:32 UTC21d ago 4 halved by day 3 7 days 0
Fri 2 Oct, 15:35 UTC27d ago 4 held half 6.7 days 0
Fri 25 Sep, 07:16 UTC35d ago 2 halved by day 2 7.3 days 0
Thu 24 Sep, 17:57 UTC35d ago 2 – 0.6 days 0
Tue 22 Sep, 15:48 UTC37d ago 1 halved by day 1 2.1 days 0
Sun 13 Sep, 20:41 UTC46d ago 3 halved by day 7 8.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
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RustSpain.com | EU Main
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109 / 200
[EU] Willjum's Solo Only | Thursday Wipes
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44 / 175
TRAVELER SOLO [MAX 1] Wipe 26.10
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35+ВЗРОСЛЫЙ RUSTx2 MAIN
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From the figures on this page

Quick answers

Server details

Is RYZE PROJECT online, and how reliable is it?

Right now RYZE PROJECT is running. About 5 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. The first record Rust Charts holds of it is 13 September 2026.

Where is RYZE PROJECT located?

With its EU tag, RYZE PROJECT puts itself in Europe. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 65.109.115.184:20820.

Which version of Rust does RYZE PROJECT run?

Rust network protocol 2635 and build 168909 on Linux is what RYZE PROJECT runs. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does RYZE PROJECT run smoothly?

Never under 113, and 161 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 74,414 entities. Its memory climbed as high as 2,885 MB. Rising entity counts and low fps are the source of the lag players report.

Population

How busy is RYZE PROJECT?

On RYZE PROJECT, 0 players are in and 50 slots are the ceiling. 0 players was the seven-day average.

How does RYZE PROJECT rank against other Rust servers?

On player hours for the past week, RYZE PROJECT is #15,257: top 69% overall and #2,525 in Europe.

Wipe days

What does wipe day look like on RYZE PROJECT?

At their busiest, its recent wipes averaged 3 players. 14 hours into the latest wipe, the crowd reached its peak. Half the peak was the floor until the next wipe in 25% of recent wipes. Day 2 is when it dropped below half in the wipes that didn't hold.

What is the wipe schedule on RYZE PROJECT?

The recent gap between wipes on RYZE PROJECT is about 6.8 days. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. The world in play was made 14 days 1 hours. The tags state a weekly wipe schedule.

How it is set up

What are the rules and settings on RYZE PROJECT?

No gather rate appears in the name RYZE PROJECT. The default group size of 8 players applies here. You play survival, gather, build and raid in the standard game. You can fight and raid other players. The server browser shows it under Modded, where plugins or settings change the game. The plugins it runs number Oxide. The server describes itself as vanilla: this is plain Facepunch Rust, with no rate or kit changes. VAC is on: that is Valve's anti-cheat.

Which map does RYZE PROJECT run?

RYZE PROJECT runs a procedural map of size 3,650 with seed 281169553, generated by the game. Since the same size and seed give the same map, this page links to it on RustMaps.

Tags explained

Which Rust Charts lists and filters include RYZE PROJECT?

The Rust Charts lists that carry RYZE PROJECT are: EU Rust servers and Modded Rust servers. On the server list, these filters put it in view: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.

What do the server tags on RYZE PROJECT mean?

These are the tags RYZE PROJECT makes public, and the server browser reads them: gmvanilla (Game mode): This server runs vanilla survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^w (Weekly): Wipes happen every week; ^v (Vanilla): This is plain Facepunch Rust, with no rate or kit changes; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is modded, so plugins or settings alter play; EU (Europe): The server browser files this one under Europe. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

Join details

How do I join RYZE PROJECT?

Enter client.connect 65.109.115.184:20820 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. Head to https://discord.com/invite/nbB3pn2X for its website.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2635,^w,^v,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp50
Max players 50 slots are available.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code This server has no region code.

Wipe schedule

^w
Weekly Wipes happen every week.

Difficulty

^v
Vanilla This is plain Facepunch Rust, with no rate or kit changes.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is modded, so plugins or settings alter play.

Region

EU
Europe The server browser files this one under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.