Off air · chart position #16,967
NPC Development Local
Offline 59.126.49.82:28015 checked 31d ago
Players
NPC Development Local
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is NPC Development Local online, and how reliable is it?
You will not get on NPC Development Local just now: it is offline, last seen 31 days 16 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 25 September 2026.
Where is NPC Development Local located?
No region is published by NPC Development Local. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 59.126.49.82:28015 is its address.
Which version of Rust does NPC Development Local run?
Rust network protocol 2633 and build 165217 on Windows is what NPC Development Local runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Population
How busy is NPC Development Local?
NPC Development Local is offline at the moment; the last sighting was 31 days 16 hours ago.
How does NPC Development Local rank against other Rust servers?
In the seven-day player hours table, NPC Development Local is #16,967, inside the top 72% of all ranked servers.
Wipes and resets
What is the wipe schedule on NPC Development Local?
Too few wipes on record for NPC Development Local to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 33 days 11 hours.
How it is set up
What are the rules and settings on NPC Development Local?
You will not find a gather rate in the name NPC Development Local. Up to 8 players per group, as the game sets by default. pve is the game mode, other players cannot be fought. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. Valve's VAC anti-cheat is active.
Which map does NPC Development Local run?
NPC Development Local runs a procedural map of size 1,000 with seed 12345, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tag guide
Which Rust Charts lists and filters include NPC Development Local?
These Rust Charts lists include NPC Development Local: Modded Rust servers and Rust PvE servers. These filters on the server list bring it up: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on NPC Development Local mean?
The game's server browser sees these tags from NPC Development Local: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): 5 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2633 (Protocol): Your game must run protocol 2633 to get in; cs165217 (Build): This server reports build 165217; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^p (PvE): PvE, so the danger comes from the world rather than from players; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): Plugins or changed settings put this server under Modded. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join NPC Development Local?
Enter client.connect 59.126.49.82:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.