Rust Charts102,993 playing · live

On air · chart position #15,289

US Testing Server

Online NA 54.39.102.131:28015 checked 10m ago

moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is the busiest hour
0/ ?
players now
0
7-day average
peak –
#15,289
rank
top 69% · #1499 in NA
13d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

US Testing Server

0on now
AveragePeak
0123420:0005:0014:0000:0009:0018:00

Hourly average and peak, UTC.

Channel 02

Server performance

0510152020:0005:0014:0000:0009:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.7 days
usual gap
between real wipes
43%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Fri 16 OctThu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 01:31 UTC13d ago 0 – running 0
Thu 15 Oct, 09:31 UTC14d ago 0 – 0.7 days 0
Wed 14 Oct, 17:31 UTC15d ago 0 – 0.7 days 0
Wed 14 Oct, 01:31 UTC15d ago 0 – 0.7 days 0
Tue 13 Oct, 01:45 UTC16d ago 0 – 1 days 0
Sun 27 Sep, 05:22 UTC32d ago 0 – 15.8 days 0
Sat 26 Sep, 20:53 UTC32d ago 0 – 0.4 days 0
Sat 26 Sep, 02:25 UTC33d ago 0 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 43 on average
28 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid
NA · groups of 8+ · 29 on average
20 / 50
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 27 on average
18 / 100
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 15 on average
5 / 150
[NA] Willjum's Casual Solo/Duo Monthly
NA · groups of 8+ · monthly · 14 on average
7 / 175
Hempville 420 No Kos Low Decay / Limited PvP
NA · groups of 8+ · monthly · 7 on average
9 / 90
From the figures on this page

Quick answers

Server details

Is US Testing Server online, and how reliable is it?

Right now US Testing Server is running. The uptime it reports puts its last restart about 7 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. Its earliest entry with Rust Charts dates from 25 September 2026.

Where is US Testing Server located?

The NA tag is how US Testing Server lists its location: North America. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 54.39.102.131:28015.

Which version of Rust does US Testing Server run?

The build behind US Testing Server is Rust network protocol 2634 and build 167584, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.

Does US Testing Server run smoothly?

It averaged 20 server fps over the last 48 hours, with a floor of 20. Buildings, deployables and all the rest of the world came to as many as 69,605 entities. Memory use peaked at 2,225 MB. Lag, as players experience it, is low fps plus entities piling up.

Who is on

How busy is US Testing Server?

The live count for US Testing Server is 0 players. Averaged over seven days, it drew 0 players.

How does US Testing Server rank against other Rust servers?

The last seven days of player hours put US Testing Server at #15,289, top 69% of ranked servers, and #1,499 in North America.

Wipes and resets

What does wipe day look like on US Testing Server?

Its recent wipes peaked at an average of 0 players. 0 hours into the latest wipe, the crowd reached its peak.

What is the wipe schedule on US Testing Server?

With irregular wipe times on US Testing Server, the next wipe cannot be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 13 days 18 hours.

How it is set up

What are the rules and settings on US Testing Server?

The name US Testing Server carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. The anti-cheat VAC from Valve is on.

Which map does US Testing Server run?

The map on US Testing Server is procedural, size 3,700, seed 1337, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of the map is: Custom Map.

Tag guide

Which Rust Charts lists and filters include US Testing Server?

The Rust Charts lists that carry US Testing Server are: Modded Rust servers and Region: North America. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on US Testing Server mean?

These are the tags US Testing Server makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp0 (Max players): 0 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167584 (Build): Build 167584 is what runs here; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game; NA (North America): North America is where the server browser lists it. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Getting in

How do I join US Testing Server?

The console is behind F1 in Rust: enter client.connect 54.39.102.131:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode Standard survival rules apply.
mp0
Max players 0 slots are available.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol Your game must run protocol 2634 to get in.
cs167584
Build Build 167584 is what runs here.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide Plugins are handled by Oxide (uMod).
^z
Modded Listed as modded because plugins or settings differ from the base game.

Region

NA
North America North America is where the server browser lists it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.