Rust Charts60,571 playing · live

On air · chart position #15,262

US Testing Server

Online NA 54.39.102.131:22015 checked 13m ago

moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is the busiest hour
0/ ?
players now
0
7-day average
peak –
#15,262
rank
top 69% · #1495 in NA
6h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

US Testing Server

0on now
AveragePeakWipe
0123401:0010:0020:0005:0014:0023:00Wiped Thu 29 Oct, 18:00 UTCWIPE

Hourly average and peak, UTC.

Channel 02

Server performance

Server fpsWipe
0510152001:0010:0020:0005:0014:0023:00Wiped Thu 29 Oct, 18:00 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.8 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 15 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 18:00 UTC6h ago – – running 0
Thu 22 Oct, 18:00 UTC7d ago 0 – – 0
Thu 15 Oct, 23:30 UTC14d ago 0 – 6.8 days 0
Thu 15 Oct, 07:30 UTC14d ago 0 – 0.7 days 0
Wed 14 Oct, 15:30 UTC15d ago 0 – 0.7 days 0
Tue 13 Oct, 23:30 UTC16d ago 0 – 0.7 days 0
Tue 13 Oct, 01:51 UTC16d ago 0 – 0.9 days 0
Sun 27 Sep, 04:33 UTC32d ago 0 – 15.9 days 0
Sat 26 Sep, 20:49 UTC33d ago 0 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Friendly Seattle: No KOS | Chill | Noob Friendly
NA · groups of 8+ · biweekly · 41 on average
51 / 100
[US] Enardo - Random Farming - Small One Grid | OneGrid
NA · groups of 8+ · 30 on average
34 / 50
[NA] Willjum's Solo Only | Thursday Wipes
NA · groups of 8+ · weekly · 26 on average
97 / 100
Rust Degens - US Vanilla | Fridays
NA · groups of 8+ · weekly · 15 on average
5 / 150
[NA] Willjum's Casual Solo/Duo Monthly
NA · groups of 8+ · monthly · 14 on average
17 / 175
Hempville 420 No Kos Low Decay / Limited PvP
NA · groups of 8+ · monthly · 7 on average
9 / 90
From the figures on this page

Quick answers

About the server

Is US Testing Server online, and how reliable is it?

Right now US Testing Server is running. The uptime it reports puts its last restart about 5 hours ago. Of the past 7 full days it was running for 143 of 168 hours, or 85% of the time. Its earliest entry with Rust Charts dates from 26 September 2026.

Where is US Testing Server located?

With its NA tag, US Testing Server puts itself in North America. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 54.39.102.131:22015.

Which version of Rust does US Testing Server run?

Rust network protocol 2634 and build 167584 on Windows is what US Testing Server runs. Joining needs the same protocol on your game; Steam handles the update.

Does US Testing Server run smoothly?

It averaged 20 server fps over the last 48 hours, with a floor of 19. At its fullest it held 2,991 entities: buildings, deployables and the rest of the world. Memory use peaked at 711 MB. What players feel as lag comes from low fps and an entity count on the rise.

Who is on

How busy is US Testing Server?

US Testing Server currently holds 0 players. 0 players was the seven-day average.

How does US Testing Server rank against other Rust servers?

The last seven days of player hours put US Testing Server at #15,262, top 69% of ranked servers, and #1,495 in North America.

Wipe days

What does wipe day look like on US Testing Server?

At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on US Testing Server?

With irregular wipe times on US Testing Server, the next wipe cannot be predicted. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. 6 hours is how long ago its current world was made.

Settings and map

What are the rules and settings on US Testing Server?

You will not find a gather rate in the name US Testing Server. Up to 8 players per group, as the game sets by default. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Oxide. The anti-cheat VAC from Valve is on.

Which map does US Testing Server run?

A procedural map of size 1,024 with seed 1337, generated by the game, is what US Testing Server runs. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of the map is: CraggyIsland.

Tag guide

Which Rust Charts lists and filters include US Testing Server?

The Rust Charts lists that carry US Testing Server are: Modded Rust servers and Region: North America. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on US Testing Server mean?

The game's server browser sees these tags from US Testing Server: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): It has 0 slots; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167584 (Build): The game build is 167584; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is modded, so plugins or settings alter play; NA (North America): The server browser files this one under North America. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

How to join

How do I join US Testing Server?

The console is behind F1 in Rust: enter client.connect 54.39.102.131:22015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2634,NA,gmrust,cs167584,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players It has 0 slots.
ts8
Group limit 8 per team, as the game ships it.
v2634
Protocol The server speaks protocol 2634, so your game needs the same version.
cs167584
Build The game build is 167584.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code No region code has been set.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded This one is modded, so plugins or settings alter play.

Region

NA
North America The server browser files this one under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.