Players
Todd's Testing Ground
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 12 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 34% of all ranked servers, top 70% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 19:04 UTC12h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Todd's Testing Ground online, and how reliable is it?
You will find Todd's Testing Ground online at this moment. Going by the reported uptime, it restarted roughly 6 hours ago. Of the past 7 full days it was running for 110 of 168 hours, or 65% of the time. The first record Rust Charts holds of it is 12 October 2026.
Where is Todd's Testing Ground located?
Todd's Testing Ground gives its location as Europe, using the EU tag. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 54.38.78.147:28015 is its address.
Which version of Rust does Todd's Testing Ground run?
The build behind Todd's Testing Ground is Rust network protocol 2635 and build 168909, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.
Does Todd's Testing Ground run smoothly?
It averaged 48 server fps over the last 48 hours, with a floor of 11. Buildings, deployables and all the rest of the world came to as many as 116,153 entities. Memory use peaked at 4,451 MB. Rising entity counts and low fps are the source of the lag players report.
Player counts
How busy is Todd's Testing Ground?
On Todd's Testing Ground, 0 players are in and 20 slots are the ceiling. Over the last week it averaged 0 players; the high point was 1. Over the past 48 hours, 07:00 UTC drew the most, at 1 players on average.
How does Todd's Testing Ground rank against other Rust servers?
On player hours for the past week, Todd's Testing Ground is #7,601: top 34% overall and #2,057 in Europe.
Wipe schedule
What is the wipe schedule on Todd's Testing Ground?
Todd's Testing Ground's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 8 hours.
How it is set up
What are the rules and settings on Todd's Testing Ground?
No gather rate appears in the name Todd's Testing Ground. Up to 8 players per group, as the game sets by default. You play survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Carbon. The anti-cheat VAC from Valve is on.
Which map does Todd's Testing Ground run?
A procedural map of size 4,500 with seed 1337, generated by the game, is what Todd's Testing Ground runs. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of the map is: Custom Map.
Tags explained
Which Rust Charts lists and filters include Todd's Testing Ground?
The Rust Charts lists that carry Todd's Testing Ground are: EU Rust servers and Modded Rust servers. These filters on the server list bring it up: Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Todd's Testing Ground mean?
These are the tags Todd's Testing Ground makes public, and the server browser reads them: gmvanilla (Game mode): The mode here is vanilla survival; mp20 (Max players): It has 20 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): The region code is unset; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): Plugins run on Carbon here; EU (Europe): The server browser files this one under Europe. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Join details
How do I join Todd's Testing Ground?
The console is behind F1 in Rust: enter client.connect 54.38.78.147:28015 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.
