Off air · chart position #15,399
4Netplayers.The.special.forces
Offline 51.89.152.8:32600 checked 2d ago
Players
4Netplayers.The.special.forces
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, and #629 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 11:12 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is 4Netplayers.The.special.forces online, and how reliable is it?
Right now 4Netplayers.The.special.forces is not running; the last sighting was 2 days 21 hours ago. It stayed up 65% of the last 7 full days, 109 of 168 hours. The first record Rust Charts holds of it is 15 September 2026.
Where is 4Netplayers.The.special.forces located?
There's no region listed for 4Netplayers.The.special.forces. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 51.89.152.8:32600.
Which version of Rust does 4Netplayers.The.special.forces run?
Rust network protocol 2634 and build 167781 on Linux is what 4Netplayers.The.special.forces runs. Steam updates your game for you; all you need is the same protocol to join.
Who is on
How busy is 4Netplayers.The.special.forces?
4Netplayers.The.special.forces is offline at the moment; the last sighting was 2 days 21 hours ago. Averaged over seven days, it drew 0 players.
How does 4Netplayers.The.special.forces rank against other Rust servers?
The top 69% of ranked servers includes 4Netplayers.The.special.forces, at #15,399 on player hours for the last week. In the quad group, this one holds rank #629.
Wipe days
What does wipe day look like on 4Netplayers.The.special.forces?
The busiest point of its recent wipes averaged 0 players. 0 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on 4Netplayers.The.special.forces?
The record of 4Netplayers.The.special.forces's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 12 days 23 hours is how long ago its current world was made.
Settings and map
What are the rules and settings on 4Netplayers.The.special.forces?
You will not find a gather rate in the name 4Netplayers.The.special.forces. quad gives a group limit of 4 players. You play softcore, Facepunch's gentler mode: some loot stays with you. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Oxide plugins running. VAC is on: that is Valve's anti-cheat.
Which map does 4Netplayers.The.special.forces run?
The map on 4Netplayers.The.special.forces is procedural, size 4,500, seed 1382625960, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.
Lists and filters
Which Rust Charts lists and filters include 4Netplayers.The.special.forces?
The Rust Charts lists that carry 4Netplayers.The.special.forces are: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Game mode: Softcore; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 2 weeks.
What do the server tags on 4Netplayers.The.special.forces mean?
The game's server browser sees these tags from 4Netplayers.The.special.forces: gmsoftcore (Game mode): The softcore ruleset is in play, which is easier; mp10 (Max players): 10 slots are available; ts4 (Group limit): The team cap is 4; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs167781 (Build): Build 167781 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or changed settings put this server under Modded. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join 4Netplayers.The.special.forces?
Enter client.connect 51.89.152.8:32600 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.