Rust Charts64,357 playing · live

Off air · chart position #15,323

4Netplayers Rust Server

Offline 51.83.238.197:28100 checked 1h ago

Launch Rust and join
48 hours · an hour a bar · full height is 10
0/ 10
players now
0% full
0
7-day average
peak –
#15,323
rank
top 69%
11d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

4Netplayers Rust Server

0on now
AveragePeak
0123412:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Channel 02

Server performance

01020304012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.7 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Sat 17 OctSun 11 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 19:04 UTC11d ago 2 – running 0
Sun 11 Oct, 18:38 UTC17d ago 1 held half 6 days 0
Sun 4 Oct, 11:03 UTC25d ago 1 halved by day 1 7.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 516 on average
481 / 475
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
405 / 375
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
56 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 276 on average
46 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
54 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 243 on average
162 / 200
From the figures on this page

Quick answers

Host and version

Is 4Netplayers Rust Server online, and how reliable is it?

4Netplayers Rust Server is down at the moment, having last been seen 1 hours ago. About 3 days 1 hours ago is when it last restarted, to go by the uptime it reports. It stayed up 99% of the last 7 full days, 167 of 168 hours. The first record Rust Charts holds of it is 4 October 2026.

Where is 4Netplayers Rust Server located?

There's no region listed for 4Netplayers Rust Server. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 51.83.238.197:28100.

Which version of Rust does 4Netplayers Rust Server run?

The build behind 4Netplayers Rust Server is Rust network protocol 2635 and build 168909, hosted on Linux. Joining needs the same protocol on your game; Steam handles the update.

Does 4Netplayers Rust Server run smoothly?

The 48-hour average was 30 server fps; the lowest point was 30. Buildings, deployables and all the rest of the world came to as many as 91,494 entities. At most it took 2,827 MB of memory. Rising entity counts and low fps are the source of the lag players report.

Who is on

How busy is 4Netplayers Rust Server?

4Netplayers Rust Server is offline at the moment; the last sighting was 1 hours ago. 0 players was the seven-day average.

How does 4Netplayers Rust Server rank against other Rust servers?

In the seven-day player hours table, 4Netplayers Rust Server is #15,323, inside the top 69% of all ranked servers.

Wipes and resets

What does wipe day look like on 4Netplayers Rust Server?

Its recent wipes peaked at an average of 1 players. The crowd on the latest wipe hit its peak 18 hours in. Half the peak was the floor until the next wipe in 50% of recent wipes. By day 1 it had fallen below half in the wipes that did not hold.

What is the wipe schedule on 4Netplayers Rust Server?

No next wipe can be predicted for 4Netplayers Rust Server: it wipes at irregular times. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 11 days 16 hours is how long ago its current world was made.

Settings and map

What are the rules and settings on 4Netplayers Rust Server?

The name 4Netplayers Rust Server carries no gather rate. 8 players is the group limit, the default for the game. You play survival, gather, build and raid in the standard game. You can fight and raid other players. Community is where it appears in the server browser; it is a community server. The anti-cheat VAC from Valve is on.

Which map does 4Netplayers Rust Server run?

4Netplayers Rust Server runs a procedural map of size 4,000 with seed 15867623, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.

Tags explained

Which Rust Charts lists and filters include 4Netplayers Rust Server?

The Rust Charts lists that carry 4Netplayers Rust Server are: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on 4Netplayers Rust Server mean?

gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): 10 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset — that's the set of tags 4Netplayers Rust Server publishes for the server browser. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

How to join

How do I join 4Netplayers Rust Server?

Enter client.connect 51.83.238.197:28100 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players 10 slots are available.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build This server reports build 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code The region code is unset.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.