Rust Charts64,357 playing · live

On air · chart position #6,664

Rust @ ServerProject.net

Online 51.83.172.143:29028 checked 9m ago

quad moddedoxide
Launch Rust and join Website
48 hours · an hour a bar · full height is 500
0/ 500
players now
0% full
0
7-day average
peak 1
#6,664
rank
top 30%
18d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

Rust @ ServerProject.net

0on now · 48h peak 1
AveragePeak
00.250.50.75112:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Channel 02

Server performance

02040608012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers, and #380 of the quad servers (top 46%). Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2.7 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 11 OctThu 8 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 11 Oct, 11:48 UTC18d ago 1 – running 1
Thu 8 Oct, 18:37 UTC20d ago 1 held half 2.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
[RU] Кубань PVP [Solo/Duo/Trio/Quad]
EU · quad · 6 on average
7 / 60
Geležinis Miškas
quad · 6 on average
5 / 99
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10
EU · quad · biweekly · 6 on average
7 / 80
Rustoria.co -Us Mondays
NA · quad · 3 on average
18 / 300
LusoTuga Prime | EU | Vanilla | Biweekly
EU · quad · biweekly · 3 on average
3 / 100
Canadian Chill | Noob Friendly | No KOS | Monthly BP Wipe
NA · quad · weekly · 3 on average
0 / 50
From the figures on this page

Quick answers

Server details

Is Rust @ ServerProject.net online, and how reliable is it?

Rust @ ServerProject.net is up as you read this. Going by the reported uptime, it restarted roughly 6 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. The first record Rust Charts holds of it is 13 September 2026.

Where is Rust @ ServerProject.net located?

From Rust @ ServerProject.net, no region is published. Rust Charts shows the location a server claims, not where the machine actually is. 51.83.172.143:29028 is its address.

Which version of Rust does Rust @ ServerProject.net run?

Rust network protocol 2635 and build 168909 on Linux is what Rust @ ServerProject.net runs. Steam updates your game for you; all you need is the same protocol to join.

Does Rust @ ServerProject.net run smoothly?

It averaged 60 server fps over the last 48 hours, with a floor of 60. At its fullest it held 51,251 entities: buildings, deployables and the rest of the world. Memory use peaked at 2,005 MB. Lag, as players experience it, is low fps plus entities piling up.

Who is on

How busy is Rust @ ServerProject.net?

On Rust @ ServerProject.net, 0 players are in and 500 slots are the ceiling. Over the last week it averaged 0 players; the high point was 1. 23:00 UTC was the peak of the last 48 hours, with 1 players on average.

How does Rust @ ServerProject.net rank against other Rust servers?

The top 30% of ranked servers includes Rust @ ServerProject.net, at #6,664 on player hours for the last week. #380 is where it sits in the quad group.

Wipe schedule

What does wipe day look like on Rust @ ServerProject.net?

At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, the crowd reached its peak. Half the peak was the floor until the next wipe in 100% of recent wipes.

What is the wipe schedule on Rust @ ServerProject.net?

Rust @ ServerProject.net's wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 18 days.

How it is set up

What are the rules and settings on Rust @ ServerProject.net?

You will not find a gather rate in the name Rust @ ServerProject.net. The group limit is 4 players, as stated in quad. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. Valve's VAC anti-cheat is active.

Which map does Rust @ ServerProject.net run?

The map on Rust @ ServerProject.net is procedural, size 3,000, seed 11124, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.

Tags explained

Which Rust Charts lists and filters include Rust @ ServerProject.net?

These Rust Charts lists include Rust @ ServerProject.net: Modded Rust servers. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.

What do the server tags on Rust @ ServerProject.net mean?

gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The server holds 500 slots; ts4 (Group limit): No team can exceed 4; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game — that's the set of tags Rust @ ServerProject.net publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

How to join

How do I join Rust @ ServerProject.net?

Enter client.connect 51.83.172.143:29028 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. You can find its website at https://ServerProject.net/en.

What each one means

Server tags

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players The server holds 500 slots.
ts4
Group limit No team can exceed 4.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build This server reports build 168909.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Plugins are handled by Oxide (uMod).
^z
Modded Listed as modded because plugins or settings differ from the base game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.