Off air · chart position #15,479
Rust @ ServerProject.net
Offline 51.83.172.143:29004 checked 16d ago
Players
Rust @ ServerProject.net
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, and #603 of the quad servers (top 76%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Rust @ ServerProject.net online, and how reliable is it?
You will not get on Rust @ ServerProject.net just now: it is offline, last seen 16 days 9 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. The first record Rust Charts holds of it is 13 September 2026.
Where is Rust @ ServerProject.net located?
There's no region listed for Rust @ ServerProject.net. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 51.83.172.143:29004 is its address.
Which version of Rust does Rust @ ServerProject.net run?
The build behind Rust @ ServerProject.net is Rust network protocol 2633 and build 163794, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.
Player counts
How busy is Rust @ ServerProject.net?
Rust @ ServerProject.net shows as offline now, with its last appearance 16 days 9 hours ago.
How does Rust @ ServerProject.net rank against other Rust servers?
The top 71% of ranked servers includes Rust @ ServerProject.net, at #15,479 on player hours for the last week. In the quad group, this one holds rank #603.
Wipes and resets
What is the wipe schedule on Rust @ ServerProject.net?
Too few wipes on record for Rust @ ServerProject.net to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 45 days 17 hours.
Settings and map
What are the rules and settings on Rust @ ServerProject.net?
The name Rust @ ServerProject.net carries no gather rate. A group can have up to 4 players, according to quad. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. Oxide plugins are running on it. The anti-cheat VAC from Valve is on.
Which map does Rust @ ServerProject.net run?
Rust @ ServerProject.net runs a procedural map of size 3,000 with seed 11124, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tag guide
Which Rust Charts lists and filters include Rust @ ServerProject.net?
The Rust Charts lists that carry Rust @ ServerProject.net are: Modded Rust servers. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad.
What do the server tags on Rust @ ServerProject.net mean?
The game's server browser sees these tags from Rust @ ServerProject.net: gmrust (Game mode): Standard survival rules apply; mp30 (Max players): The server holds 30 slots; ts4 (Group limit): No team can exceed 4; v2633 (Protocol): Protocol 2633: join only if your game matches that version; cs163794 (Build): Build 163794 is what runs here; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Listed as modded because plugins or settings differ from the base game. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join Rust @ ServerProject.net?
Enter client.connect 51.83.172.143:29004 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. You can find its website at https://ServerProject.net/en.