Rust Charts39,799 playing · live

On air · chart position #5,564

A Shockbyte Rust Server

Online 51.81.176.81:28015 checked 11m ago

Launch Rust and join
48 hours · an hour a bar · full height is 1
0/ 1
players now
0% full
0
7-day average
peak 1
#5,564
rank
top 25%
13d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

A Shockbyte Rust Server

0on now · 48h peak 1
AveragePeak
00.250.50.75108:0017:0002:0011:0021:0006:00

Hourly average and peak, UTC.

Channel 02

Server performance

010020030040008:0017:0002:0011:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 22 OctSat 17 OctThu 15 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in, with 1 in the queue.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 02:51 UTC7d ago 1+1 queue – running 0
Sat 17 Oct, 17:34 UTC11d ago 1 held half 4.4 days 1
Thu 15 Oct, 18:10 UTC13d ago 1 – 2 days 1
Sun 11 Oct, 17:18 UTC17d ago 1 held half 4 days 0
Sun 11 Oct, 09:22 UTC17d ago 1 – 0.3 days 0
Fri 9 Oct, 08:42 UTC19d ago 1 held half 2 days 1
Thu 8 Oct, 06:25 UTC21d ago 1 – 1.1 days 0
Tue 6 Oct, 22:24 UTC22d ago 1 – 1.3 days 0
Tue 6 Oct, 05:55 UTC23d ago 1 – 0.7 days 1
Mon 5 Oct, 05:02 UTC24d ago 1 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 531 on average
258 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
191 / 225
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
21 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 280 on average
22 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
22 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 248 on average
91 / 200
From the figures on this page

Quick answers

Host and version

Is A Shockbyte Rust Server online, and how reliable is it?

Right now A Shockbyte Rust Server is running. The uptime it reports puts its last restart about 5 days 2 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Rust Charts has tracked it since 13 September 2026.

Where is A Shockbyte Rust Server located?

From A Shockbyte Rust Server, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 51.81.176.81:28015 is its address.

Which version of Rust does A Shockbyte Rust Server run?

The build behind A Shockbyte Rust Server is Rust network protocol 2635 and build 168909, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does A Shockbyte Rust Server run smoothly?

The 48-hour average was 232 server fps; the lowest point was 194. At its fullest it held 65,179 entities: buildings, deployables and the rest of the world. At most it took 4,359 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Who is on

How busy is A Shockbyte Rust Server?

A Shockbyte Rust Server has 0 of its 1 slots filled right now. Seven-day figures: 0 players on average and 1 at the peak. The busiest stretch of the last 48 hours came at 17:00 UTC, averaging 1 players.

How does A Shockbyte Rust Server rank against other Rust servers?

Player hours over the past week put A Shockbyte Rust Server at #5,564, among the top 25% of ranked servers.

Wipe schedule

What does wipe day look like on A Shockbyte Rust Server?

At their busiest, its recent wipes averaged 1 players. 1 waited in the queue as the latest wipe peaked, 0 hours after it began. Above half the peak until the next wipe: that happened in 100% of its recent wipes.

What is the wipe schedule on A Shockbyte Rust Server?

The wipes on A Shockbyte Rust Server come at irregular times, so no next one can be predicted. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 13 days 13 hours.

Rules and world

What are the rules and settings on A Shockbyte Rust Server?

No gather rate appears in the name A Shockbyte Rust Server. The default group size of 8 players applies here. You play survival, the usual game, where you gather, build and raid. Fighting and raiding between players is allowed. In the server browser it is under Community, being a community server. VAC is on: that is Valve's anti-cheat.

Which map does A Shockbyte Rust Server run?

The map on A Shockbyte Rust Server is procedural, size 3,500, seed 471471404, made by the game. From this page you can look at it on RustMaps; the same size and seed make the same map.

Tags explained

Which Rust Charts lists and filters include A Shockbyte Rust Server?

These Rust Charts lists include A Shockbyte Rust Server: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on A Shockbyte Rust Server mean?

These are the tags A Shockbyte Rust Server makes public, and the server browser reads them: gmrust (Game mode): Standard survival rules apply; mp1 (Max players): 1 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

How to join

How do I join A Shockbyte Rust Server?

Press F1 in Rust to open the console and type client.connect 51.81.176.81:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival rules apply.
mp1
Max players 1 slots are available.
ts8
Group limit 8 per team, as the game ships it.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.