On air · chart position #8,564
[EU] Dirty Gofer Construct - Build | Noclip | Creative
Online EU 51.68.234.17:28070 checked 13m ago
Players
[EU] Dirty Gofer Construct - Build | Noclip | Creative
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 38% of all ranked servers, top 73% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 35 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 01:34 UTC21d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is [EU] Dirty Gofer Construct - Build | Noclip | Creative online, and how reliable is it?
[EU] Dirty Gofer Construct - Build | Noclip | Creative is up as you read this. About 5 days 2 hours ago is when it last restarted, to go by the uptime it reports. It stayed up 99% of the last 7 full days, 167 of 168 hours. The first record Rust Charts holds of it is 13 September 2026.
Where is [EU] Dirty Gofer Construct - Build | Noclip | Creative located?
[EU] Dirty Gofer Construct - Build | Noclip | Creative gives its location as Europe, using the EU tag. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. 51.68.234.17:28070 is its address.
Which version of Rust does [EU] Dirty Gofer Construct - Build | Noclip | Creative run?
The build behind [EU] Dirty Gofer Construct - Build | Noclip | Creative is Rust network protocol 2635 and build 167781, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does [EU] Dirty Gofer Construct - Build | Noclip | Creative run smoothly?
Never under 91, and 104 server fps on average, is how the last 48 hours went. At its fullest it held 106,900 entities: buildings, deployables and the rest of the world. At most it took 4,525 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
Player counts
How busy is [EU] Dirty Gofer Construct - Build | Noclip | Creative?
Right now 0 players are on [EU] Dirty Gofer Construct - Build | Noclip | Creative, out of 50 slots. Seven-day figures: 0 players on average and 1 at the peak. 10:00 UTC was the peak of the last 48 hours, with 0 players on average.
How does [EU] Dirty Gofer Construct - Build | Noclip | Creative rank against other Rust servers?
The last seven days of player hours put [EU] Dirty Gofer Construct - Build | Noclip | Creative at #8,564, top 38% of ranked servers, and #2,147 in Europe.
Wipe days
What does wipe day look like on [EU] Dirty Gofer Construct - Build | Noclip | Creative?
At their busiest, its recent wipes averaged 1 players. 35 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on [EU] Dirty Gofer Construct - Build | Noclip | Creative?
The record of [EU] Dirty Gofer Construct - Build | Noclip | Creative's wipes is too short to show a rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 21 days 1 hours.
How it is set up
What are the rules and settings on [EU] Dirty Gofer Construct - Build | Noclip | Creative?
No gather rate appears in the name [EU] Dirty Gofer Construct - Build | Noclip | Creative. 8 players is the group limit, the default for the game. You play build & creative, building in a sandbox, with no gathering. Modded in the server browser is where it sits; plugins or settings alter the game. The plugins it runs number Oxide. VAC is on: that is Valve's anti-cheat.
Which map does [EU] Dirty Gofer Construct - Build | Noclip | Creative run?
[EU] Dirty Gofer Construct - Build | Noclip | Creative runs a procedural map of size 4,370 with seed 76456756, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map. You will see the map name as: by klauz24.
Tags explained
Which Rust Charts lists and filters include [EU] Dirty Gofer Construct - Build | Noclip | Creative?
The Rust Charts lists that carry [EU] Dirty Gofer Construct - Build | Noclip | Creative are: EU Rust servers, Modded Rust servers, Rust build servers and Rust creative servers. On the server list, these filters put it in view: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on [EU] Dirty Gofer Construct - Build | Noclip | Creative mean?
These are the tags [EU] Dirty Gofer Construct - Build | Noclip | Creative makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It has 50 slots; ts8 (Group limit): 8 per team, as the game ships it; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs167781 (Build): This server reports build 167781; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^c (Creative): Sandbox rules: you build freely and gather nothing; ^k (Build server): Come here to build and test base designs; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): This one is modded, so plugins or settings alter play; EU (Europe): In the server browser it sits under Europe. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Join details
How do I join [EU] Dirty Gofer Construct - Build | Noclip | Creative?
Enter client.connect 51.68.234.17:28070 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.