On air · chart position #15,341
[US] MR Staging
Online 51.222.203.216:28025 checked 7m ago
Players
[US] MR Staging
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is [US] MR Staging online, and how reliable is it?
Right now [US] MR Staging is running. The uptime it reports puts its last restart about 3 days 6 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Rust Charts has tracked it since 18 October 2026.
Where is [US] MR Staging located?
Without a region tag, [US] MR Staging still has a name that points to North America. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 51.222.203.216:28025.
Which version of Rust does [US] MR Staging run?
The build behind [US] MR Staging is Rust network protocol 2635 and build 169120, hosted on Linux. Steam updates your game for you; all you need is the same protocol to join.
Does [US] MR Staging run smoothly?
The 48-hour average was 183 server fps; the lowest point was 80. At its fullest it held 129,000 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 6,696 MB. Lag, as players experience it, is low fps plus entities piling up.
Population
How busy is [US] MR Staging?
[US] MR Staging has 0 of its 40 slots filled right now. Averaged over seven days, it drew 0 players.
How does [US] MR Staging rank against other Rust servers?
In the seven-day player hours table, [US] MR Staging is #15,341, inside the top 69% of all ranked servers.
Wipe schedule
What is the wipe schedule on [US] MR Staging?
[US] MR Staging's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 10 days 20 hours.
How it is set up
What are the rules and settings on [US] MR Staging?
The name [US] MR Staging carries no gather rate. The default group size of 8 players applies here. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Plugins or settings change the game, and it is listed under Modded. The plugins it runs number Carbon. Vanilla is its own label: nothing is changed: rates, kits and rules are all Facepunch's own. Valve's VAC anti-cheat is active.
Which map does [US] MR Staging run?
[US] MR Staging runs a procedural map of size 5,250 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of the map is: Custom Map.
Tag guide
Which Rust Charts lists and filters include [US] MR Staging?
The Rust Charts lists that carry [US] MR Staging are: Modded Rust servers and Region: North America. On the server list, these filters put it in view: Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [US] MR Staging mean?
The game's server browser sees these tags from [US] MR Staging: gmvanilla (Game mode): This server runs vanilla survival; mp40 (Max players): The server holds 40 slots; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs169120 (Build): The game build is 169120; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): This server's plugin framework is Carbon. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join [US] MR Staging?
The console is behind F1 in Rust: enter client.connect 51.222.203.216:28025 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. Head to https://markiii-rust.co.uk/ for its website.