Rust Charts90,952 playing · live

On air · chart position #1,578

[ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos

Online 51.210.222.116:28215 checked 9m ago

vanillamoddedcarbonpve
Launch Rust and join Website
48 hours · an hour a bar · full height is 50
4/ 50
players now
8% full
4
7-day average
peak 12
#1,578
rank
top 7%
14d ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

[ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos

4on now · 48h peak 12
AveragePeak
0510152022:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 02

Server performance

01020304022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k28 Sep4 Oct10 Oct17 Oct23 Oct29 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.9 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
7
wipe-day peak
players, last three wipes
100%
crowd held
of its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctTue 29 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 15, 3 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 13:57 UTC14d ago 15 – running 4
Thu 1 Oct, 17:53 UTC FW28d ago 5 held half 13.8 days 0
Tue 29 Sep, 17:20 UTC30d ago 2 held half 2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 253 on average
243 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
EU · no group limit · biweekly · 243 on average
261 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 106 on average
76 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能
EA · groups of 16+ · biweekly · 59 on average
24 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl
groups of 30+ · monthly · 54 on average
56 / 300
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10
EU · groups of 30+ · biweekly · 49 on average
42 / 100
From the figures on this page

Quick answers

About the server

Is [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos online, and how reliable is it?

Right now [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos is running. The uptime it reports puts its last restart about 14 hours ago. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. Rust Charts has tracked it since 28 September 2026.

Where is [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos located?

No region is published by [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 51.210.222.116:28215.

Which version of Rust does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos run?

Rust network protocol 2635 and build 168909 on Linux is what [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos runs. Steam updates your game for you; all you need is the same protocol to join.

Does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos run smoothly?

The 48-hour average was 30 server fps; the lowest point was 25. At its fullest it held 179,764 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 6,768 MB. Lag, as players experience it, is low fps plus entities piling up.

Who is on

How busy is [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

On [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos, 4 players are in and 50 slots are the ceiling. Seven-day figures: 4 players on average and 12 at the peak. 22:00 UTC was the peak of the last 48 hours, with 11 players on average.

How does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos rank against other Rust servers?

In the seven-day player hours table, [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos is #1,578, inside the top 7% of all ranked servers.

Wipe days

What does wipe day look like on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

Its recent wipes peaked at an average of 7 players. 3 hours into the latest wipe, the crowd reached its peak. Above half the peak until the next wipe: that happened in 100% of its recent wipes.

What is the wipe schedule on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

No next wipe can be predicted for [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos: it wipes at irregular times. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 14 days 7 hours.

Rules and world

What are the rules and settings on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

You will not find a gather rate in the name [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos. 20 players is the maximum for a group. You play pve, other players cannot be fought. The server browser shows it under Modded, where plugins or settings change the game. You will find Carbon plugins running. Vanilla is its own label: nothing is changed: rates, kits and rules are all Facepunch's own. Valve's VAC anti-cheat is active.

Which map does [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos run?

A procedural map of size 4,500 with seed 1337, generated by the game, is what [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos runs. You can view it on RustMaps from this page: the same size and seed produce the same map. You will see the map name as: ESP RUSTANOOBS PVE.

Lists and filters

Which Rust Charts lists and filters include [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

These Rust Charts lists include [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos: Beginner Rust servers, charted, Modded Rust servers, Rust PvE servers and Rust zombie server charts. On the server list, these filters put it in view: Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos mean?

gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): It has 50 slots; ts20 (Group limit): No team can exceed 20; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^v (Vanilla): Nothing is changed: rates, kits and rules are all Facepunch's own; ^p (PvE): PvE, so the danger comes from the world rather than from players; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): This server's plugin framework is Carbon — that's the set of tags [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos publishes for the server browser. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

How to join

How do I join [ESP] RUSTANOOBS PVE | Skill Tree | Zombies | Eventos?

The console is behind F1 in Rust: enter client.connect 51.210.222.116:28215 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. https://discord.com/invite/G77FHayXCR is where its website sits.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2635,^z,^y,^p,^v,gmvanilla,cs168909,ts20

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp50
Max players It has 50 slots.
ts20
Group limit No team can exceed 20.
v2635
Protocol Your game must run protocol 2635 to get in.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code This server has no region code.

Difficulty

^v
Vanilla Nothing is changed: rates, kits and rules are all Facepunch's own.

Gameplay

^p
PvE PvE, so the danger comes from the world rather than from players.

Mods and access

^z
Modded Listed as modded because plugins or settings differ from the base game.
^y
Carbon This server's plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.