Rust Charts40,842 playing · live

On air · chart position #15,273

TrinityRust.com | AU - Dev

Online 51.161.198.169:28010 checked 9m ago

moddedcarbon
Launch Rust and join Website
48 hours · an hour a bar · full height is the busiest hour
0/ ?
players now
0
7-day average
peak –
#15,273
rank
top 69%
4h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps

Players

TrinityRust.com | AU - Dev

0on now
AveragePeakWipe
0123407:0016:0002:0010:0019:0004:00Wiped Fri 30 Oct, 02:02 UTCWIPE

Hourly average and peak, UTC.

Channel 02

Server performance

Server fpsWipe
01020304007:0016:0002:0010:0019:0004:00Wiped Fri 30 Oct, 02:02 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.8 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Tue 27 OctFri 23 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 30 Oct, 02:02 UTC4h ago – – running 0
Tue 27 Oct, 08:30 UTC2d ago 0 – 2.7 days 0
Fri 23 Oct, 02:02 UTC7d ago 0 – 4.3 days 0
Sat 17 Oct, 01:10 UTC13d ago 0 – 6 days 0
Fri 16 Oct, 02:02 UTC14d ago 0 – 1 days 0
Wed 14 Oct, 10:10 UTC15d ago 0 – 1.7 days 0
Fri 9 Oct, 04:06 UTC21d ago 0 – 5.3 days 0
Fri 2 Oct, 02:03 UTC28d ago 0 – 7.1 days 0
Fri 25 Sep, 03:19 UTC35d ago 0 – 6.9 days 0
Fri 18 Sep, 02:02 UTC42d ago 0 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
vanilla +
OC · groups of 16+ · monthly · 1 on average
0 / 75
Rustafied.com - AU Main
OC · groups of 16+ · weekly · 145 on average
382 / 400
Rustafied.com - AU Monday
OC · groups of 16+ · weekly · 123 on average
22 / 100
Rustopia.gg - AU Main
OC · groups of 12+ · weekly · 44 on average
72 / 150
Rustafied.com - AU Medium
OC · groups of 16+ · biweekly · 42 on average
210 / 275
Rustoria.co - AU Premium
OC · groups of 16+ · biweekly · 30 on average
80 / 200
From the figures on this page

Quick answers

About the server

Is TrinityRust.com | AU - Dev online, and how reliable is it?

You will find TrinityRust.com | AU - Dev online at this moment. The uptime it reports puts its last restart about 2 hours ago. 167 of 168 hours is what it managed over the past 7 full days, 99% of the time. Rust Charts has tracked it since 13 September 2026.

Where is TrinityRust.com | AU - Dev located?

Without a region tag, TrinityRust.com | AU - Dev still has a name that points to Oceania. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 51.161.198.169:28010.

Which version of Rust does TrinityRust.com | AU - Dev run?

Rust network protocol 2635 and build 168909 on Linux is the version TrinityRust.com | AU - Dev runs. Steam updates your game for you; all you need is the same protocol to join.

Does TrinityRust.com | AU - Dev run smoothly?

The 48-hour average was 32 server fps; the lowest point was 32. At its fullest it held 141,645 entities: buildings, deployables and the rest of the world. Memory use peaked at 5,113 MB. Lag, as players experience it, is low fps plus entities piling up.

Population

How busy is TrinityRust.com | AU - Dev?

TrinityRust.com | AU - Dev currently holds 0 players. 0 players was the seven-day average.

How does TrinityRust.com | AU - Dev rank against other Rust servers?

In the seven-day player hours table, TrinityRust.com | AU - Dev is #15,273, inside the top 69% of all ranked servers.

Wipes and resets

What does wipe day look like on TrinityRust.com | AU - Dev?

At their busiest, its recent wipes averaged 0 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on TrinityRust.com | AU - Dev?

No next wipe can be predicted for TrinityRust.com | AU - Dev: it wipes at irregular times. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 4 hours.

Settings and map

What are the rules and settings on TrinityRust.com | AU - Dev?

No gather rate appears in the name TrinityRust.com | AU - Dev. 8 players is the group limit, the default for the game. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. Modded in the server browser is where it sits; plugins or settings alter the game. You will find Carbon plugins running. The anti-cheat VAC from Valve is on.

Which map does TrinityRust.com | AU - Dev run?

TrinityRust.com | AU - Dev runs a procedural map of size 4,950 with seed 800530180, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of the map is: Custom Map.

Tags explained

Which Rust Charts lists and filters include TrinityRust.com | AU - Dev?

The Rust Charts lists that carry TrinityRust.com | AU - Dev are: Rust servers in Oceania and Modded Rust servers. It appears under these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on TrinityRust.com | AU - Dev mean?

The game's server browser sees these tags from TrinityRust.com | AU - Dev: gmrust (Game mode): Standard survival rules apply; mp0 (Max players): 0 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^z (Modded): Listed as modded because plugins or settings differ from the base game; ^y (Carbon): Carbon serves as the plugin framework. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

How to join

How do I join TrinityRust.com | AU - Dev?

Enter client.connect 51.161.198.169:28010 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you. You can find its website at https://trinityrust.com/.

What each one means

Server tags

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Standard survival rules apply.
mp0
Max players 0 slots are available.
ts8
Group limit Team size is capped at 8, the default.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build This server reports build 168909.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^z
Modded Listed as modded because plugins or settings differ from the base game.
^y
Carbon Carbon serves as the plugin framework.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.