Rust Charts84,577 playing · live

On air · chart position #15,268

[AU] RustWars: WWII in Rust (In Development)

Online OC 51.161.198.101:28005 checked 13m ago

weekly wipes moddedoxide
Launch Rust and join Website
48 hours · an hour a bar · full height is 50
0/ 50
players now
0% full
0
7-day average
peak –
#15,268
rank
top 68% · #178 in OC
10d ago
last wipe
weekly schedule
3d 11h
next wipe
Mon 2 Nov, 09:15 UTC

Players

[AU] RustWars: WWII in Rust (In Development)

0on now
AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Channel 02

Server performance

0246822:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 19 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Top 68% of all ranked servers, top 83% in OC. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

Next wipe Monday 2 November, 09:15 UTC, in 3d 11h. Weekly: 7 days after its last wipe

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
0 / 50
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP
groups of 30+ · weekly · 72 on average
87 / 250
Nuclear Cargo/Oil Trainer
groups of 8+ · weekly · 2 on average
2 / 40
1 / 50
848 / 1500
R2 - Aim training / Matchmaking / Facechecks - RU Main
EU · groups of 12+ · 221 on average
192 / 400
From the figures on this page

Quick answers

About the server

Is [AU] RustWars: WWII in Rust (In Development) online, and how reliable is it?

You will find [AU] RustWars: WWII in Rust (In Development) online at this moment. About 2 hours ago is when it last restarted, to go by the uptime it reports. Of the past 7 full days it was running for 167 of 168 hours, or 99% of the time. The first record Rust Charts holds of it is 19 October 2026.

Where is [AU] RustWars: WWII in Rust (In Development) located?

With its OC tag, [AU] RustWars: WWII in Rust (In Development) puts itself in Oceania. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 51.161.198.101:28005 is its address.

Which version of Rust does [AU] RustWars: WWII in Rust (In Development) run?

Rust network protocol 2635 and build 168909 on Linux is what [AU] RustWars: WWII in Rust (In Development) runs. Joining needs the same protocol on your game; Steam handles the update.

Does [AU] RustWars: WWII in Rust (In Development) run smoothly?

The 48-hour average was 5 server fps; the lowest point was 5. At its fullest it held 128 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 935 MB. Lag, as players experience it, is low fps plus entities piling up.

Player counts

How busy is [AU] RustWars: WWII in Rust (In Development)?

[AU] RustWars: WWII in Rust (In Development) has 0 of its 50 slots filled right now. Averaged over seven days, it drew 0 players.

How does [AU] RustWars: WWII in Rust (In Development) rank against other Rust servers?

The last seven days of player hours put [AU] RustWars: WWII in Rust (In Development) at #15,268, top 68% of ranked servers, and #178 in Oceania.

Wipes and resets

What is the wipe schedule on [AU] RustWars: WWII in Rust (In Development)?

An estimate from weekly: 7 days after its last wipe gives [AU] RustWars: WWII in Rust (In Development)'s next wipe. Expect the next wipe on Monday 2 November at 09:15 UTC. The world it runs now dates from 10 days 12 hours. Its tags carry a wipe schedule of once a week.

How it is set up

What are the rules and settings on [AU] RustWars: WWII in Rust (In Development)?

The name [AU] RustWars: WWII in Rust (In Development) carries no gather rate. 40 players is the maximum for a group. minigames & battle royale is the game mode, battle royale, arenas, parkour and Bedwars. Plugins or settings change the game, and it is listed under Modded. Oxide plugins are running on it. VAC is on: that is Valve's anti-cheat.

Which map does [AU] RustWars: WWII in Rust (In Development) run?

A procedural map of size 1,250 with seed 1337, generated by the game, is what [AU] RustWars: WWII in Rust (In Development) runs. You can view it on RustMaps from this page: the same size and seed produce the same map. The name of the map is: Custom Map.

Tag guide

Which Rust Charts lists and filters include [AU] RustWars: WWII in Rust (In Development)?

The Rust Charts lists that carry [AU] RustWars: WWII in Rust (In Development) are: Rust servers in Oceania and Modded Rust servers. These filters on the server list bring it up: Region: Oceania; Type: Modded; Server tag: Weekly ^w, Minigames ^e, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 2 weeks.

What do the server tags on [AU] RustWars: WWII in Rust (In Development) mean?

The game's server browser sees these tags from [AU] RustWars: WWII in Rust (In Development): gmrust (Game mode): Standard survival rules apply; mp50 (Max players): 50 slots are available; ts40 (Group limit): Teams are capped at 40; v2635 (Protocol): The server speaks protocol 2635, so your game needs the same version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset; ^w (Weekly): A wipe comes each week; ^e (Minigames): Expect minigames here, including arenas, Bedwars and parkour; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Listed as modded because plugins or settings differ from the base game; OC (Oceania): In the server browser it sits under Oceania. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.

How to join

How do I join [AU] RustWars: WWII in Rust (In Development)?

The console is behind F1 in Rust: enter client.connect 51.161.198.101:28005 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. You can find its website at https://discord.com/invite/tW3Pap7fvu.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2635,^w,^e,OC,gmrust,cs168909,ts40,^o^z

Game

gmrust
Game mode Standard survival rules apply.
mp50
Max players 50 slots are available.
ts40
Group limit Teams are capped at 40.
v2635
Protocol The server speaks protocol 2635, so your game needs the same version.
cs168909
Build Build 168909 is what runs here.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code The region code is unset.

Wipe schedule

^w
Weekly A wipe comes each week.

Gameplay

^e
Minigames Expect minigames here, including arenas, Bedwars and parkour.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Listed as modded because plugins or settings differ from the base game.

Region

OC
Oceania In the server browser it sits under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.