On air · chart position #11,468
A Shockbyte Rust Server
Online 51.161.194.72:20278 checked 11m ago
Players
A Shockbyte Rust Server
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 51% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is A Shockbyte Rust Server online, and how reliable is it?
A Shockbyte Rust Server is up as you read this. About 4 days 9 hours ago is when it last restarted, to go by the uptime it reports. It stayed up 99% of the last 3 full days, 71 of 72 hours. Rust Charts has tracked it since 25 October 2026.
Where is A Shockbyte Rust Server located?
From A Shockbyte Rust Server, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 51.161.194.72:20278.
Which version of Rust does A Shockbyte Rust Server run?
The build behind A Shockbyte Rust Server is Rust network protocol 2635 and build 168909, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does A Shockbyte Rust Server run smoothly?
It averaged 239 server fps over the last 48 hours, with a floor of 231. At its fullest it held 8,214 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 2,897 MB. What players feel as lag comes from low fps and an entity count on the rise.
Player counts
How busy is A Shockbyte Rust Server?
On A Shockbyte Rust Server, 0 players are in and 5 slots are the ceiling. Seven-day figures: 0 players on average and 1 at the peak.
How does A Shockbyte Rust Server rank against other Rust servers?
Player hours over the past week put A Shockbyte Rust Server at #11,468, among the top 51% of ranked servers.
Wipe days
What is the wipe schedule on A Shockbyte Rust Server?
A Shockbyte Rust Server's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. 4 days 11 hours is how long ago its current world was made.
How it is set up
What are the rules and settings on A Shockbyte Rust Server?
The name A Shockbyte Rust Server carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. Community is where it appears in the server browser; it is a community server. Valve's VAC anti-cheat is active.
Which map does A Shockbyte Rust Server run?
A procedural map of size 1,500 with seed 50000, generated by the game, is what A Shockbyte Rust Server runs. From this page you can look at it on RustMaps; the same size and seed make the same map.
Tags explained
Which Rust Charts lists and filters include A Shockbyte Rust Server?
The Rust Charts lists that carry A Shockbyte Rust Server are: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on A Shockbyte Rust Server mean?
The game's server browser sees these tags from A Shockbyte Rust Server: gmrust (Game mode): Survival, in the standard Rust form; mp5 (Max players): 5 slots are available; ts8 (Group limit): Team size is capped at 8, the default; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): This server reports build 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): The region code is unset. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join A Shockbyte Rust Server?
Enter client.connect 51.161.194.72:20278 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.