Rust Charts46,379 playing · live

On air · chart position #15,270

AUS LOST LANDS

Online 51.161.132.10:25576 checked 10m ago

moddedoxide
Launch Rust and join
48 hours · an hour a bar · full height is 500
0/ 500
players now
0% full
0
7-day average
peak –
#15,270
rank
top 69%
26d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

AUS LOST LANDS

0on now
AveragePeak
0123408:0017:0003:0012:0021:0006:00

Hourly average and peak, UTC.

Channel 02

Server performance

05010015020008:0017:0003:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:52 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rustafied.com - AU Main
OC · groups of 16+ · weekly · 144 on average
406 / 425
Rustafied.com - AU Monday
OC · groups of 16+ · weekly · 123 on average
31 / 100
Rustopia.gg - AU Main
OC · groups of 12+ · weekly · 43 on average
70 / 150
Rustafied.com - AU Medium
OC · groups of 16+ · biweekly · 43 on average
249 / 300
Rustoria.co - AU Premium
OC · groups of 16+ · biweekly · 30 on average
80 / 200
Rustafied.com - AU Friday
OC · groups of 16+ · weekly · 28 on average
100 / 350
From the figures on this page

Quick answers

Host and version

Is AUS LOST LANDS online, and how reliable is it?

Right now AUS LOST LANDS is running. The uptime it reports puts its last restart about 16 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. Its earliest entry with Rust Charts dates from 13 September 2026.

Where is AUS LOST LANDS located?

No region tag is published by AUS LOST LANDS, but its name points to Oceania. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. 51.161.132.10:25576 is its address.

Which version of Rust does AUS LOST LANDS run?

The build behind AUS LOST LANDS is Rust network protocol 2635 and build 168909, hosted on Linux. Your game must match the protocol to get in, and Steam keeps it updated for you.

Does AUS LOST LANDS run smoothly?

Never under 110, and 127 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 111,661 entities. Memory use peaked at 3,541 MB. Lag, as players experience it, is low fps plus entities piling up.

Who is on

How busy is AUS LOST LANDS?

Right now 0 players are on AUS LOST LANDS, out of 500 slots. 0 players was the seven-day average.

How does AUS LOST LANDS rank against other Rust servers?

Player hours over the past week put AUS LOST LANDS at #15,270, among the top 69% of ranked servers.

Wipes and resets

What does wipe day look like on AUS LOST LANDS?

At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe hit its peak 1 hours in.

What is the wipe schedule on AUS LOST LANDS?

AUS LOST LANDS's wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 26 days 17 hours.

Rules and world

What are the rules and settings on AUS LOST LANDS?

You will not find a gather rate in the name AUS LOST LANDS. Up to 8 players per group, as the game sets by default. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, and it is listed under Modded. Oxide plugins are running on it. The anti-cheat VAC from Valve is on.

Which map does AUS LOST LANDS run?

The map on AUS LOST LANDS is procedural, size 4,300, seed 84114655, made by the game. Since the same size and seed give the same map, this page links to it on RustMaps.

Tags explained

Which Rust Charts lists and filters include AUS LOST LANDS?

The Rust Charts lists that carry AUS LOST LANDS are: Rust servers in Oceania and Modded Rust servers. On the server list, these filters put it in view: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on AUS LOST LANDS mean?

gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The server holds 500 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags AUS LOST LANDS publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Getting in

How do I join AUS LOST LANDS?

Enter client.connect 51.161.132.10:25576 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players The server holds 500 slots.
ts8
Group limit The game default applies: teams of up to 8.
v2635
Protocol Protocol 2635: join only if your game matches that version.
cs168909
Build This server reports build 168909.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code This server has no region code.

Mods and access

^o
Oxide Plugins are handled by Oxide (uMod).
^z
Modded Plugins or changed settings put this server under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.