Players
Hazard's Island | Biweekly
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 65% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 29 October, 18:11 UTC, in 1d 7h. Its biweekly schedule tag · low confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 18:11 UTC12d ago | 0 | – | running | 0 |
| Sun 11 Oct, 00:45 UTC17d ago | 0 | – | 4.7 days | 0 |
| Thu 1 Oct, 18:00 UTC FW26d ago | 0 | – | 9.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Hazard's Island | Biweekly online, and how reliable is it?
Hazard's Island | Biweekly is up as you read this. The uptime it reports puts its last restart about 22 hours ago. It stayed up 100% of the last 7 full days, 168 of 168 hours. The first record Rust Charts holds of it is 30 September 2026.
Where is Hazard's Island | Biweekly located?
With its NA tag, Hazard's Island | Biweekly puts itself in North America. Rust Charts shows the location a server claims, not where the machine actually is. You'll find it at 50.99.7.47:28025.
Which version of Rust does Hazard's Island | Biweekly run?
Rust network protocol 2635 and build 168909 on Linux is the version Hazard's Island | Biweekly runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does Hazard's Island | Biweekly run smoothly?
Never under 59, and 60 server fps on average, is how the last 48 hours went. Buildings, deployables and all the rest of the world came to as many as 80,520 entities. Memory use peaked at 2,259 MB. Lag, as players experience it, is low fps plus entities piling up.
Player counts
How busy is Hazard's Island | Biweekly?
Right now 0 players are on Hazard's Island | Biweekly, out of 50 slots. Seven-day figures: 0 players on average and 1 at the peak.
How does Hazard's Island | Biweekly rank against other Rust servers?
On player hours for the past week, Hazard's Island | Biweekly is #14,367: top 65% overall and #1,467 in North America.
Wipe days
What does wipe day look like on Hazard's Island | Biweekly?
At their busiest, its recent wipes averaged 0 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on Hazard's Island | Biweekly?
The prediction falls back on the tag, because Hazard's Island | Biweekly's record is too thin to confirm a schedule. Expect the next wipe on Thursday 29 October at 18:11 UTC. The world in play was made 12 days 15 hours. A wipe every two weeks is published in its tags.
Rules and world
What are the rules and settings on Hazard's Island | Biweekly?
You will not find a gather rate in the name Hazard's Island | Biweekly. Up to 8 players per group, as the game sets by default. survival is the game mode, the usual game, where you gather, build and raid. You can fight and raid other players. The server browser lists it under Community, as a community server. Oxide plugins are running on it. Vanilla is its own label: this is plain Facepunch Rust, with no rate or kit changes. Premium status is required to get in. The anti-cheat VAC from Valve is on.
Which map does Hazard's Island | Biweekly run?
A procedural map of size 3,800 with seed 1151947884, generated by the game, is what Hazard's Island | Biweekly runs. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tag guide
Which Rust Charts lists and filters include Hazard's Island | Biweekly?
The Rust Charts lists that carry Hazard's Island | Biweekly are: Rust community servers, unmodded, Region: North America and Vanilla Rust servers. It appears under these filters on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the server tags on Hazard's Island | Biweekly mean?
The game's server browser sees these tags from Hazard's Island | Biweekly: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^b (Biweekly): The server wipes on a two-week cycle; ^v (Vanilla): This is plain Facepunch Rust, with no rate or kit changes; ^q (Premium): Premium status is required to get in; ^o (Oxide): The plugin framework is Oxide, also known as uMod; NA (North America): North America is where the server browser lists it. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join Hazard's Island | Biweekly?
The console is behind F1 in Rust: enter client.connect 50.99.7.47:28025 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you. Premium status is required to get in. Head to https://canadiangameforces.com for its website.
