Off air · chart position #15,310
castletest (private prototype)
Offline 50.169.108.2:28035 checked 3d ago
Players
castletest (private prototype)
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 15:13 UTC5d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is castletest (private prototype) online, and how reliable is it?
castletest (private prototype) is down at the moment, having last been seen 3 days 22 hours ago. 9 of 168 hours is what it managed over the past 7 full days, 5% of the time. Its earliest entry with Rust Charts dates from 4 October 2026.
Where is castletest (private prototype) located?
There's no region listed for castletest (private prototype). Rust Charts doesn't look up where the machine stands; it shows where the server says it is. Connect at 50.169.108.2:28035.
Which version of Rust does castletest (private prototype) run?
The build behind castletest (private prototype) is Rust network protocol 2635 and build 168909, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.
Player counts
How busy is castletest (private prototype)?
castletest (private prototype) shows as offline now, with its last appearance 3 days 22 hours ago. Averaged over seven days, it drew 0 players.
How does castletest (private prototype) rank against other Rust servers?
The top 69% of ranked servers includes castletest (private prototype), at #15,310 on player hours for the last week.
Wipes and resets
What does wipe day look like on castletest (private prototype)?
The busiest point of its recent wipes averaged 0 players. The crowd on the latest wipe hit its peak 0 hours in.
What is the wipe schedule on castletest (private prototype)?
castletest (private prototype)'s wipe rhythm is not yet clear: too few are on record. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world it runs now dates from 5 days 2 hours.
How it is set up
What are the rules and settings on castletest (private prototype)?
The name castletest (private prototype) carries no gather rate. The default group size of 8 players applies here. You play pve, other players cannot be fought. Plugins or settings change the game, and it is listed under Modded. Carbon plugins are running on it. The anti-cheat VAC from Valve is on.
Which map does castletest (private prototype) run?
A procedural map, generated by the game, is what castletest (private prototype) runs.
Tags explained
Which Rust Charts lists and filters include castletest (private prototype)?
The Rust Charts lists that carry castletest (private prototype) are: Modded Rust servers and Rust PvE servers. On the server list, these filters put it in view: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on castletest (private prototype) mean?
The game's server browser sees these tags from castletest (private prototype): gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): The game default applies: teams of up to 8; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): Build 168909 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^p (PvE): PvE, so the danger comes from the world rather than from players; ^z (Modded): Plugins or changed settings put this server under Modded; ^y (Carbon): This server's plugin framework is Carbon. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join castletest (private prototype)?
Enter client.connect 50.169.108.2:28035 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.