Rust Charts38,680 playing · live

Off air · chart position #13,198

Local Debug (no EAC)

Offline 5.76.183.4:28015 checked 36d ago

Launch Rust and join
1/ 8
players now
12% full
0
7-day average
peak –
#13,198
rank
top 57%
52d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

Local Debug (no EAC)

1on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep25 Sep27 Sep29 Sep

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 560 on average
166 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
119 / 200
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
19 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 288 on average
15 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 274 on average
18 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 250 on average
25 / 200
From the figures on this page

Quick answers

Server details

Is Local Debug (no EAC) online, and how reliable is it?

Right now Local Debug (no EAC) is not running; the last sighting was 36 days 10 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. The first record Rust Charts holds of it is 17 September 2026.

Where is Local Debug (no EAC) located?

No region is published by Local Debug (no EAC). Rust Charts shows the location a server claims, not where the machine actually is. Connect at 5.76.183.4:28015.

Which version of Rust does Local Debug (no EAC) run?

The build behind Local Debug (no EAC) is Rust network protocol 2633 and build 163207, hosted on Windows. Joining needs the same protocol on your game; Steam handles the update.

Who is on

How busy is Local Debug (no EAC)?

Local Debug (no EAC) is offline at the moment; the last sighting was 36 days 10 hours ago.

How does Local Debug (no EAC) rank against other Rust servers?

The top 57% of ranked servers includes Local Debug (no EAC), at #13,198 on player hours for the last week.

Wipe schedule

What is the wipe schedule on Local Debug (no EAC)?

Local Debug (no EAC)'s wipe rhythm is not yet clear: too few are on record. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 52 days 20 hours.

Rules and world

What are the rules and settings on Local Debug (no EAC)?

The name Local Debug (no EAC) carries no gather rate. Up to 8 players per group, as the game sets by default. You play survival, gather, build and raid in the standard game. Fighting and raiding between players is allowed. In the server browser it is under Community, being a community server. VAC is off: that is Valve's anti-cheat.

Which map does Local Debug (no EAC) run?

The map on Local Debug (no EAC) is procedural, made by the game.

Lists and filters

Which Rust Charts lists and filters include Local Debug (no EAC)?

These Rust Charts lists include Local Debug (no EAC): Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Local Debug (no EAC) mean?

gmrust (Game mode): Standard survival rules apply; mp8 (Max players): 8 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2633 (Protocol): Protocol 2633: join only if your game matches that version; cs163207 (Build): This server reports build 163207; ptrak (Networking): RakNet handles the network, as standard for the game; $r? (Region code): This server has no region code — that's the set of tags Local Debug (no EAC) publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Join details

How do I join Local Debug (no EAC)?

Press F1 in Rust to open the console and type client.connect 5.76.183.4:28015. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.

What each one means

Server tags

Published as mp8,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Standard survival rules apply.
mp8
Max players 8 slots are available.
ts8
Group limit 8 per team, as the game ships it.
v2633
Protocol Protocol 2633: join only if your game matches that version.
cs163207
Build This server reports build 163207.
ptrak
Networking RakNet handles the network, as standard for the game.
$r?
Region code This server has no region code.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.