On air · chart position #1,740
10x PVE | Build & Chill | Deep Sea building
Online EU 49.12.149.39:28000 checked 21m ago
Players
10x PVE | Build & Chill | Deep Sea building
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 8% of all ranked servers, top 23% in EU. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 1h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 23 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:03 UTC FW26d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is 10x PVE | Build & Chill | Deep Sea building online, and how reliable is it?
10x PVE | Build & Chill | Deep Sea building is up as you read this. The uptime it reports puts its last restart about 7 hours ago. It stayed up 100% of the last 7 full days, 168 of 168 hours. Rust Charts has tracked it since 13 September 2026.
Where is 10x PVE | Build & Chill | Deep Sea building located?
10x PVE | Build & Chill | Deep Sea building gives its location as Europe, using the EU tag. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 49.12.149.39:28000.
Which version of Rust does 10x PVE | Build & Chill | Deep Sea building run?
Rust network protocol 2635 and build 168909 on Linux is the version 10x PVE | Build & Chill | Deep Sea building runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Does 10x PVE | Build & Chill | Deep Sea building run smoothly?
Never under 5, and 41 server fps on average, is how the last 48 hours went. At its fullest it held 226,345 entities: buildings, deployables and the rest of the world. Memory use peaked at 5,305 MB. What players feel as lag comes from low fps and an entity count on the rise.
Who is on
How busy is 10x PVE | Build & Chill | Deep Sea building?
10x PVE | Build & Chill | Deep Sea building has 3 of its 50 slots filled right now. Over the last week it averaged 3 players; the high point was 10. 19:00 UTC was the peak of the last 48 hours, with 6 players on average.
How does 10x PVE | Build & Chill | Deep Sea building rank against other Rust servers?
On player hours for the past week, 10x PVE | Build & Chill | Deep Sea building is #1,740: top 8% overall and #676 in Europe.
Wipe schedule
What does wipe day look like on 10x PVE | Build & Chill | Deep Sea building?
The busiest point of its recent wipes averaged 4 players. The crowd on the latest wipe hit its peak 23 hours in.
What is the wipe schedule on 10x PVE | Build & Chill | Deep Sea building?
Once a month is the whole of it: 10x PVE | Build & Chill | Deep Sea building wipes with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe lands, its next wipe, and every Rust server wipes with it. 26 days 22 hours is how long ago its current world was made. The tags state a monthly wipe schedule.
Rules and world
What are the rules and settings on 10x PVE | Build & Chill | Deep Sea building?
10x PVE | Build & Chill | Deep Sea building goes by its name: gather rate 10x. The group limit is 10 players. You play pve, other players cannot be fought. Modded in the server browser is where it sits; plugins or settings alter the game. Oxide plugins are running on it. Valve's VAC anti-cheat is active.
Which map does 10x PVE | Build & Chill | Deep Sea building run?
The map on 10x PVE | Build & Chill | Deep Sea building is procedural, size 5,000, seed 484310, made by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Lists and filters
Which Rust Charts lists and filters include 10x PVE | Build & Chill | Deep Sea building?
The Rust Charts lists that carry 10x PVE | Build & Chill | Deep Sea building are: Rust servers filtered by gather rate, EU Rust servers, Modded Rust servers, Rust build servers and Rust PvE servers. On the server list, these filters put it in view: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.
What do the server tags on 10x PVE | Build & Chill | Deep Sea building mean?
The game's server browser sees these tags from 10x PVE | Build & Chill | Deep Sea building: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It has 50 slots; ts10 (Group limit): The team cap is 10; v2635 (Protocol): Your game must run protocol 2635 to get in; cs168909 (Build): This server reports build 168909; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^p (PvE): This is PvE: the world is the danger, not other players; ^o (Oxide): The plugin framework is Oxide, also known as uMod; ^z (Modded): This one is modded, so plugins or settings alter play; EU (Europe): The server browser files this one under Europe. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Getting in
How do I join 10x PVE | Build & Chill | Deep Sea building?
Press F1 in Rust to open the console and type client.connect 49.12.149.39:28000. Joining on this page with Launch Rust works too, opening Rust through Steam and connecting you.