Off air · chart position #15,441
Direct Protocol | Loopback Development
Offline 47.194.150.81:28035 checked 16d ago
Players
Direct Protocol | Loopback Development
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 14:19 UTC16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
About the server
Is Direct Protocol | Loopback Development online, and how reliable is it?
Right now Direct Protocol | Loopback Development is not running; the last sighting was 16 days 7 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Rust Charts has tracked it since 12 October 2026.
Where is Direct Protocol | Loopback Development located?
From Direct Protocol | Loopback Development, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 47.194.150.81:28035.
Which version of Rust does Direct Protocol | Loopback Development run?
The build behind Direct Protocol | Loopback Development is Rust network protocol 2634 and build 166652, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.
Population
How busy is Direct Protocol | Loopback Development?
Direct Protocol | Loopback Development is offline at the moment; the last sighting was 16 days 7 hours ago.
How does Direct Protocol | Loopback Development rank against other Rust servers?
Player hours over the past week put Direct Protocol | Loopback Development at #15,441, among the top 71% of ranked servers.
Wipe schedule
What does wipe day look like on Direct Protocol | Loopback Development?
The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Direct Protocol | Loopback Development?
The record of Direct Protocol | Loopback Development's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 16 days 17 hours.
Rules and world
What are the rules and settings on Direct Protocol | Loopback Development?
The name Direct Protocol | Loopback Development carries no gather rate. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Community is where it appears in the server browser; it is a community server. Valve's VAC anti-cheat is not active.
Which map does Direct Protocol | Loopback Development run?
A procedural map, generated by the game, is what Direct Protocol | Loopback Development runs.
Lists and filters
Which Rust Charts lists and filters include Direct Protocol | Loopback Development?
The Rust Charts lists that carry Direct Protocol | Loopback Development are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Direct Protocol | Loopback Development mean?
These are the tags Direct Protocol | Loopback Development makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.
Getting in
How do I join Direct Protocol | Loopback Development?
The console is behind F1 in Rust: enter client.connect 47.194.150.81:28035 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.