Rust Charts40,309 playing · live

Off air · chart position #15,441

Direct Protocol | Loopback Development

Offline 47.194.150.81:28035 checked 16d ago

Launch Rust and join
0/ 4
players now
0% full
0
7-day average
peak –
#15,441
rank
top 71%
16d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet

Players

Direct Protocol | Loopback Development

0on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k12 Oct13 Oct15 Oct16 Oct18 Oct19 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 12 Oct, 14:19 UTC16d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 531 on average
258 / 250
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 319 on average
200 / 225
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 291 on average
18 / 250
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 280 on average
23 / 250
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 275 on average
22 / 100
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 248 on average
94 / 200
From the figures on this page

Quick answers

About the server

Is Direct Protocol | Loopback Development online, and how reliable is it?

Right now Direct Protocol | Loopback Development is not running; the last sighting was 16 days 7 hours ago. Of the past 7 full days it was running for 0 of 168 hours, or 0% of the time. Rust Charts has tracked it since 12 October 2026.

Where is Direct Protocol | Loopback Development located?

From Direct Protocol | Loopback Development, no region is published. Rust Charts doesn't look up where the machine stands; it shows where the server says it is. You'll find it at 47.194.150.81:28035.

Which version of Rust does Direct Protocol | Loopback Development run?

The build behind Direct Protocol | Loopback Development is Rust network protocol 2634 and build 166652, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.

Population

How busy is Direct Protocol | Loopback Development?

Direct Protocol | Loopback Development is offline at the moment; the last sighting was 16 days 7 hours ago.

How does Direct Protocol | Loopback Development rank against other Rust servers?

Player hours over the past week put Direct Protocol | Loopback Development at #15,441, among the top 71% of ranked servers.

Wipe schedule

What does wipe day look like on Direct Protocol | Loopback Development?

The busiest point of its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Direct Protocol | Loopback Development?

The record of Direct Protocol | Loopback Development's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 16 days 17 hours.

Rules and world

What are the rules and settings on Direct Protocol | Loopback Development?

The name Direct Protocol | Loopback Development carries no gather rate. 8 players is the group limit, the default for the game. survival is the game mode, raid, build and gather: the standard game. Fighting and raiding between players is allowed. Community is where it appears in the server browser; it is a community server. Valve's VAC anti-cheat is not active.

Which map does Direct Protocol | Loopback Development run?

A procedural map, generated by the game, is what Direct Protocol | Loopback Development runs.

Lists and filters

Which Rust Charts lists and filters include Direct Protocol | Loopback Development?

The Rust Charts lists that carry Direct Protocol | Loopback Development are: Rust community servers, unmodded. These filters on the server list bring it up: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on Direct Protocol | Loopback Development mean?

These are the tags Direct Protocol | Loopback Development makes public, and the server browser reads them: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): Team size is capped at 8, the default; v2634 (Protocol): Protocol 2634: join only if your game matches that version; cs166652 (Build): The game build is 166652; ptrak (Networking): RakNet is the network layer here, the game's default; $r? (Region code): No region code has been set. The tags also carry the current player count, the queue and when the world was made. You'll find them at the top of this page.

Getting in

How do I join Direct Protocol | Loopback Development?

The console is behind F1 in Rust: enter client.connect 47.194.150.81:28035 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.

What each one means

Server tags

Published as mp4,ptrak,$r?,v2634,gmrust,cs166652,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players The server holds 4 slots.
ts8
Group limit Team size is capped at 8, the default.
v2634
Protocol Protocol 2634: join only if your game matches that version.
cs166652
Build The game build is 166652.
ptrak
Networking RakNet is the network layer here, the game's default.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.