Rust Charts63,224 playing · live

Off air · chart position #14,212

test_server

Offline 46.63.106.19:28015 checked 26d ago

Launch Rust and join
1/ 10
players now
10% full
0
7-day average
peak –
#14,212
rank
top 60%
27d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet

Players

test_server

1on now
No hourly history yet.

Hourly average and peak, UTC.

Channel 02

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Channel 03

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Channel 04

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Tape log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

On the same wavelength

Similar servers

the same kind of game, then region, group limit, rate and wipes
Rusty Moose |EU Mondays|
EU · groups of 12+ · weekly · 540 on average
621 / 675
Rustoria.co - EU East Long
EU · groups of 12+ · monthly · 318 on average
393 / 425
Rustoria.co - EU Main
EU · groups of 16+ · weekly · 312 on average
40 / 250
Rusty Moose |EU Main|
EU · groups of 12+ · weekly · 311 on average
47 / 250
Rustoria.co - EU East Medium
EU · groups of 12+ · biweekly · 272 on average
153 / 200
Rustafied.com - EU Friday
EU · groups of 16+ · weekly · 265 on average
95 / 125
From the figures on this page

Quick answers

About the server

Is test_server online, and how reliable is it?

test_server is down at the moment, having last been seen 26 days 22 hours ago. It stayed up 0% of the last 7 full days, 0 of 168 hours. Rust Charts has tracked it since 1 October 2026.

Where is test_server located?

From test_server, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 46.63.106.19:28015.

Which version of Rust does test_server run?

The build behind test_server is Rust network protocol 2634 and build 166465, hosted on Windows. Your game must match the protocol to get in, and Steam keeps it updated for you.

Population

How busy is test_server?

test_server is offline at the moment; the last sighting was 26 days 22 hours ago.

How does test_server rank against other Rust servers?

In the seven-day player hours table, test_server is #14,212, inside the top 60% of all ranked servers.

Wipes and resets

What is the wipe schedule on test_server?

Too few wipes on record for test_server to show its rhythm. Thursday 5 November at 19:00 UTC brings the next monthly force wipe, which reaches every Rust server. The world in play was made 27 days 1 hours.

Settings and map

What are the rules and settings on test_server?

You will not find a gather rate in the name test_server. The default group size of 8 players applies here. You play survival, raid, build and gather: the standard game. You can fight and raid other players. Community is where it appears in the server browser; it is a community server. Valve's VAC anti-cheat is active.

Which map does test_server run?

Generated by the game, the map on test_server is procedural.

Tags explained

Which Rust Charts lists and filters include test_server?

The Rust Charts lists that carry test_server are: Rust community servers, unmodded. It appears under these filters on the server list: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What do the server tags on test_server mean?

gmrust (Game mode): Survival, in the standard Rust form; mp10 (Max players): 10 slots are available; ts8 (Group limit): The game default applies: teams of up to 8; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs166465 (Build): Build 166465 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set — that's the set of tags test_server publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.

Join details

How do I join test_server?

Enter client.connect 46.63.106.19:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs166465,ts8

Game

gmrust
Game mode Survival, in the standard Rust form.
mp10
Max players 10 slots are available.
ts8
Group limit The game default applies: teams of up to 8.
v2634
Protocol The server speaks protocol 2634, so your game needs the same version.
cs166465
Build Build 166465 is what runs here.
ptrak
Networking The network layer is RakNet, the game's usual one.
$r?
Region code No region code has been set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.