Off air · chart position #15,409
Evil_Test
Offline 46.41.70.121:28015 checked 7d ago
Players
Evil_Test
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 23h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 21:08 UTC7d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Evil_Test online, and how reliable is it?
Right now Evil_Test is not running; the last sighting was 7 days 19 hours ago. Of the past 7 full days it was running for 1 of 168 hours, or 1% of the time. The first record Rust Charts holds of it is 20 October 2026.
Where is Evil_Test located?
No region is published by Evil_Test. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. You'll find it at 46.41.70.121:28015.
Which version of Rust does Evil_Test run?
Rust network protocol 2634 and build 167781 on Windows is the version Evil_Test runs. Your game must match the protocol to get in, and Steam keeps it updated for you.
Player counts
How busy is Evil_Test?
Last seen 7 days 19 hours ago, Evil_Test is currently offline.
How does Evil_Test rank against other Rust servers?
Player hours over the past week put Evil_Test at #15,409, among the top 69% of ranked servers.
Wipe days
What does wipe day look like on Evil_Test?
At their busiest, its recent wipes averaged 1 players. 1 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Evil_Test?
The force wipe is the only wipe on Evil_Test, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 7 days 21 hours. The tags state a monthly wipe schedule.
Settings and map
What are the rules and settings on Evil_Test?
You will not find a gather rate in the name Evil_Test. Up to 8 players per group, as the game sets by default. You play survival, the usual game, where you gather, build and raid. PvP is on: players fight and raid. The server browser shows it under Modded, where plugins or settings change the game. Oxide plugins are running on it. Valve's VAC anti-cheat is active.
Which map does Evil_Test run?
Evil_Test runs a procedural map of size 5,250 with seed 1337, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Lists and filters
Which Rust Charts lists and filters include Evil_Test?
These Rust Charts lists include Evil_Test: Modded Rust servers. On the server list, these filters put it in view: Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
What do the server tags on Evil_Test mean?
gmvanilla (Game mode): The mode here is vanilla survival; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): Your game must run protocol 2634 to get in; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): This server has no region code; ^m (Monthly): Monthly wipes, timed with the Facepunch force wipe; ^o (Oxide): Plugins are handled by Oxide (uMod); ^z (Modded): Plugins or changed settings put this server under Modded — that's the set of tags Evil_Test publishes for the server browser. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
How to join
How do I join Evil_Test?
Enter client.connect 46.41.70.121:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.