Off air · chart position #15,323
Kecs Rust | Powered by AMP
Offline 46.4.39.147:28015 checked 1d ago
Players
Kecs Rust | Powered by AMP
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is Kecs Rust | Powered by AMP online, and how reliable is it?
You will not get on Kecs Rust | Powered by AMP just now: it is offline, last seen 43 hours ago. The uptime it reports puts its last restart about 19 days 3 hours ago. It stayed up 86% of the last 7 full days, 145 of 168 hours. Its earliest entry with Rust Charts dates from 7 October 2026.
Where is Kecs Rust | Powered by AMP located?
No region is published by Kecs Rust | Powered by AMP. Rust Charts shows the location a server claims, not where the machine actually is. Connect at 46.4.39.147:28015.
Which version of Rust does Kecs Rust | Powered by AMP run?
The build behind Kecs Rust | Powered by AMP is Rust network protocol 2634 and build 167058, hosted on Linux. Joining needs the same protocol on your game; Steam handles the update.
Does Kecs Rust | Powered by AMP run smoothly?
It averaged 198 server fps over the last 48 hours, with a floor of 185. At its fullest it held 111,033 entities: buildings, deployables and the rest of the world. Its memory climbed as high as 5,293 MB. What players feel as lag comes from low fps and an entity count on the rise.
Player counts
How busy is Kecs Rust | Powered by AMP?
Last seen 43 hours ago, Kecs Rust | Powered by AMP is currently offline. Averaged over seven days, it drew 0 players.
How does Kecs Rust | Powered by AMP rank against other Rust servers?
Player hours over the past week put Kecs Rust | Powered by AMP at #15,323, among the top 69% of ranked servers.
Wipe days
What is the wipe schedule on Kecs Rust | Powered by AMP?
The record of Kecs Rust | Powered by AMP's wipes is too short to show a rhythm. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives, and it covers every Rust server. The world it runs now dates from 20 days 23 hours.
Rules and world
What are the rules and settings on Kecs Rust | Powered by AMP?
No gather rate appears in the name Kecs Rust | Powered by AMP. The default group size of 8 players applies here. You play survival, raid, build and gather: the standard game. PvP is on: players fight and raid. In the server browser it is under Community, being a community server. Valve's VAC anti-cheat is active.
Which map does Kecs Rust | Powered by AMP run?
Kecs Rust | Powered by AMP runs a procedural map of size 4,500 with seed 6738, generated by the game. You can view it on RustMaps from this page: the same size and seed produce the same map.
Tags explained
Which Rust Charts lists and filters include Kecs Rust | Powered by AMP?
The Rust Charts lists that carry Kecs Rust | Powered by AMP are: Rust community servers, unmodded. On the server list, these filters put it in view: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What do the server tags on Kecs Rust | Powered by AMP mean?
The game's server browser sees these tags from Kecs Rust | Powered by AMP: gmrust (Game mode): Standard survival rules apply; mp100 (Max players): 100 slots are available; ts8 (Group limit): 8 per team, as the game ships it; v2634 (Protocol): The server speaks protocol 2634, so your game needs the same version; cs167058 (Build): Build 167058 is what runs here; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set. At the top of this page you'll see the tags' extra details: players now, the queue, and the age of the world.
Getting in
How do I join Kecs Rust | Powered by AMP?
Enter client.connect 46.4.39.147:28015 in the console, which F1 opens once Rust is running. Launch Rust and join on this page is the other way: Rust opens through Steam and connects you.