On air · chart position #10,431
[TEST STAND] private - do not join
Online 46.174.50.219:28215 checked 11m ago
Players
[TEST STAND] private - do not join
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 47% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:04 UTC FW28d ago | 2 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Host and version
Is [TEST STAND] private - do not join online, and how reliable is it?
You will find [TEST STAND] private - do not join online at this moment. The uptime it reports puts its last restart about 7 days 5 hours ago. It stayed up 99% of the last 7 full days, 167 of 168 hours. Rust Charts has tracked it since 13 September 2026.
Where is [TEST STAND] private - do not join located?
From [TEST STAND] private - do not join, no region is published. Where a server says it is — that's what Rust Charts shows, without checking the machine's real location. Connect at 46.174.50.219:28215.
Which version of Rust does [TEST STAND] private - do not join run?
Rust network protocol 2635 and build 168909 on Linux is the version [TEST STAND] private - do not join runs. Steam updates your game for you; all you need is the same protocol to join.
Does [TEST STAND] private - do not join run smoothly?
It averaged 60 server fps over the last 48 hours, with a floor of 58. Buildings, deployables and all the rest of the world came to as many as 2,166 entities. At most it took 3,239 MB of memory. Rising entity counts and low fps are the source of the lag players report.
Population
How busy is [TEST STAND] private - do not join?
On [TEST STAND] private - do not join, 0 players are in and 150 slots are the ceiling. Over the last week it averaged 0 players; the high point was 1. 19:00 UTC was the peak of the last 48 hours, with 0 players on average.
How does [TEST STAND] private - do not join rank against other Rust servers?
The top 47% of ranked servers includes [TEST STAND] private - do not join, at #10,431 on player hours for the last week.
Wipe days
What does wipe day look like on [TEST STAND] private - do not join?
At their busiest, its recent wipes averaged 2 players. 25 hours into the latest wipe, the crowd reached its peak.
What is the wipe schedule on [TEST STAND] private - do not join?
A single monthly wipe, the force wipe, is all [TEST STAND] private - do not join runs. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, and that is its next wipe. The world it runs now dates from 28 days 7 hours.
How it is set up
What are the rules and settings on [TEST STAND] private - do not join?
The name [TEST STAND] private - do not join carries no gather rate. 12 players is the maximum for a group. You play minigames & battle royale, battle royale, arenas, parkour and Bedwars. Modded in the server browser is where it sits; plugins or settings alter the game. Carbon plugins are running on it. VAC is off: that is Valve's anti-cheat.
Which map does [TEST STAND] private - do not join run?
[TEST STAND] private - do not join runs a procedural map of size 6,000 with seed 1337, generated by the game. From this page you can look at it on RustMaps; the same size and seed make the same map. You will see the map name as: discord.gg/r2aim.
Tags explained
Which Rust Charts lists and filters include [TEST STAND] private - do not join?
These Rust Charts lists include [TEST STAND] private - do not join: Modded Rust servers and Rust aim training servers. On the server list, these filters put it in view: Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on [TEST STAND] private - do not join mean?
These are the tags [TEST STAND] private - do not join makes public, and the server browser reads them: gmrust (Game mode): Survival, in the standard Rust form; mp150 (Max players): 150 slots are available; ts12 (Group limit): No team can exceed 12; v2635 (Protocol): Protocol 2635: join only if your game matches that version; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's usual one; $r? (Region code): No region code has been set; ^e (Minigames): Minigames: arenas, Bedwars, parkour and more; ^d (Combat training): Loot is handed over so you can train aim and PvP; ^z (Modded): This one is modded, so plugins or settings alter play; ^y (Carbon): Plugins run on Carbon here. Player numbers now, queue size and world creation time sit in the tags as well, shown at the top of this page.
Join details
How do I join [TEST STAND] private - do not join?
The console is behind F1 in Rust: enter client.connect 46.174.50.219:28215 there. Or join on this page with Launch Rust, which opens Rust through Steam and connects you.